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March 17th, 2005, 11:12 GMT

Samsung's first gaming phone

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Nokia should make its best to become more competitive, instead of releasing a few new games for the improved n-Gage version (Nokia's gaming console/phone hybrid ). While so far n-Gage didn't have any competition, things are starting to change, and not for the best, as far as the Finnish producer is concerned, since Samsung (that already became a menace to all the mobile phone producers) released its new gaming console/phone, the SPH-G1000 model.

Samsung came up with a model for any possible media segment. If the market demanded an audio digital
player phone, the SGH-i300, with a 3 GB hard disk, made it reality.

Any serious last generation phone is equipped with a digital camera, but most cameraphones capture low quality snapshots, which makes printing them impossible or results in faulty printouts.

But this is history, since the release of the SGH-P860 (a cell phone), which Samsung thought of adding a 5 Megapixel digital camera to. And if anybody wishes for more than that, the problem is solved along with the launching of SCH-V770 (yes, it's still a cell phone), the first 7 Megapixel cameraphone, with a 3X optic zoom.

"On the road" games haven't been covered very much lately by the main phone producers, but Samsung broke the ice in this field as well, launching SPH-G1000, a 3D gaming console phone. The phone was presented this week during the CTIA (Cellular Telecommunications & Internet Association) meeting in New Orleans.

The phone's main plus is the 3D graphic accelerator, since the other technical specifications are actually "dull and banal": 1.3 Megapixel flash camera, stereo speakers, LCD display (QVGA 320x240, 262,000 colors), TV output.

So if the LCD screen doesn't seem enough, you can play directly on the TV, and perhaps PSP, Xbox and Nintendo should feel a little threatened by this. Still, the internal memory is of only 32 MB, and the MP3 player feature doesn't come as a surprise to anybody anymore.


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