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February 27th, 2007, 10:04 GMT · By Alexandra Dogaru

Sam and Max: Abe Lincoln Must Die Walkthrough

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The forth episode of the Sam and Max series puts our crazy detective friends face to face with one of the most respected American presidents of all time. The case at hand will also take them to one of the most intriguing and esteemed symbols of Washington - the White House. While Sam does most of the action, Max is once again the funniest and most destructive inexhaustible rabbity thing sidekick you'll ever meet. With this forth addition he gets even punchier, sarcastic comment lines meant to make you laugh till you drop. Nothing can scare the cute buddies, but nevertheless they're bound to need your guidance in cracking this case. While the story is pretty clear and the puzzles are rather logical in a nuts sense of way, a little help can never hurt. That's why we came out with a walkthrough to guide in your quest to settle the waters on the political stage. Welcome to Sam and Max: Abe Lincoln Must Die! Warning: if by any chance you don't want to spoil the fun, please stick to the review!

The White House
Watch the introductory video to get your first clues of what else has been disturbing the commissioner. Note that Sam still has the miniature listening device he bought from Bosco an episode ago. Also note that he is able to use the army bug to make phone pranks. As the video ends, you find your two friends at the front door of the White House. Feel free to walk around and click around to have a little fun. Meet the secret agent Superball guarding the door. Oh well. That's a NO on the getting inside. He doesn't seem to have received news on your arrival. I guess you'll have to sneak your way into the presidential residence. Note the phone on the right side of your screen and make Sam read the number (he'll memorize it). Superball may be a super agent, but he needs to answer the phone and follow orders. Let's just try that on him. Get into the DeSoto and head back to your office. Call the White House and ask the agent on the other end of the line to hold. Return to the White House to see that Superball is now busy holding on the phone and the doors are all clear.

The Oval Office Part I
Welcome to the most notable office in the world! Here you meet the absent minded president and his bodyguard. Surprise, surprise! Remember Chuckles from the Toy Mafia episode? If you don't, Sam and Max will. Feel free to engage in a conversation with him to try to find out what his plans are, but that will lead nowhere. Click around the office and amuse yourself at all the stuff a president keeps there. Note that there is a card board just in front of the camera. It's fun and it may come in handy later. Note the "secret" door to the right with the word WAR written above it. Surely the War room would make your visit to the White House really interesting. Try to get in. Well, maybe this wasn't such a good idea. Do notice that as you get thrown out, Whizzer is on his way to meet the president. Where you paying attention? The bodyguard said "Governor Whizzer". Now what's up with that? Before heading back in, take a walk and notice the pool. Your old friend Jimmy Two Teeth is relaxing and next to the pool is a very attractive item - a red boxing glove. You do know that this type of things might get in handy on various occasions. Get it quickly and head back to the Oval Office.

So Whizzer is having a meeting with the president. Feel free to question around your old friend. Once you get yourself up to date with the Poppers' latest doings, talk to the president. Of course he is hypnotized and he seems so distracted with everything that he doesn't even get the faintest clue on what Governor Whizzer is talking about. Well, get your share of fun by playing the interpreter part between the former child star and the absent minded president. Just repeating everything is not much fun so be a little creative. Tell the president that Whizzer would like a drink. Sodas have always had a strange effect on Whizzer. Take advantage of his desire to hit the john and direct him towards the War Room. Now that Chuckles is "escorting" the governor out, you get your moment alone with the president. Since sweet talking doesn't look like working, allow Max to try a more violent approach. Remember from the first episode that you were instructed by Sybil to knock down anybody that seemed to be hypnotized? If it worked back than, it should also work now, right? Use the boxing glove on the president. Ups! Here's an interesting video scene.

The Courtyard Part I
It's election time and your nutcase friend Max, the Destructor of Worlds, is competing against the 19 feet statue (5.8 meters) of Abraham Lincoln. Sam is playing the part of the impartial reporter getting conducting the interview for the campaigns of the two main candidates. You'll see pretty soon that no matter what you let Max promise, the vision turns all chaotic, on the other hand the clue board instructs Abe to be grateful for the new life he was offered to help the nation. Guess this is no way to
get Max to win the elections. Notice that there are three issues you can ask Abe to discuss and that every time he's reading from the clue board. Hmmm. Remember you saw some of these cards back in the office? That's it! Go hunting for silly answers!

Your first stop is of course the Oval Office. Get those cards and cycle them to see what you could use against Abe. How about getting Abe to say that religion and school make "two wrongs"? Could be fun, let's try it. What do you know? The audience hated it and Abe is going down in the polls. Gotta find more of these!

The Neighborhood Part I
Since there is no sign of any other useful cards around the White House, get into the DeSoto and let's see what the neighborhood can help us with. Oh, old memories… Check out the posters wall between your office and Sybil's. He, he! The army is advertising. "Give me all you got". There was this question about taxes, wasn't it? Great! Get the poster that fells as you read the army ad. So you need one more. Head to the right of your office towards Bosco's. Hey, it's Hugh Bliss and his Rainbow happiness. What's that card on free home delivery? Hmmm. Hugh doesn't seem to want to give it up. Talk to him about all the magical stuff that he does. Here's an idea. Ask him about the disappearance trick. Puf! He's gone and the card is all yours. Get it quickly, it could prove useful with that toxic waste issue.

Since you're in the neighborhood, it wouldn't hurt to pay your old friends a quick visit. Check out the sign at Sybil's. She's got into the Dating Service. So she's the person you want to see if you're looking for your match. It probably wouldn't hurt to see if there is a soul mate for Sam… Told you these two are perfect for one another! Aren't you curious what Sybil's dream date would be like? So tall, older, great career… Sounds familiar, but you'll have to get back on that. Bosco is… well, undercover… again. Comrade Boscovitch… Really, acting as a Russian to avoid a conspiracy is a good idea? OK… Be sure to see what other overpriced gadgets Bosco is selling. A truth serum? At the "bargain" value of 100,000,000 dollars? Prices sure go up these days. No, you don't need it yet. Notice the two weenies displayed ever since… you can't even remember the first time you saw them there, can you? Well, it's time to win the elections!

The Courtyard Part II
Get into the DeSoto Chrysler and get back to the White House. Abe Lincoln can't win this round. Place the newly acquired cards on the clue board and let's ask Abraham about his opinion of a few more issues. Be sure the army ad is on display and ask Abe about the taxes. What do you know? The trick really worked. Only a few more votes to loose and Max will be the new leader. Change the card to display the free home delivery card and ask Abe about the toxic wastes.

Whaaaat?! You're kidding me, Abe is still not loosing enough votes? It must be that awesome speech about the family values. Something must be done. Oh, there are some fliers by the podium advertising Abe's campaign. Hmmm. Sybil's dating service should come in handy. Get a flyer and head to Sybil's. Drop it on her desk for her to evaluate the application. HER dream man?! Sam sure hates to have to use Sybil's naivety in this way, but Abe must not win the elections. She'll see that it was all for a good cause. Now it's just the matter of the telephone call to set up a meeting.

Luckily Sam held on to the army bug listening device. Get him to use it on Lincoln and see later what you can make out of the pieces. Once you used the bug on Abe, retrieve it and head straight to your crumbling office. Here goes nothing! Use the listening device to call Sybil and pretend she's talking to her soul mate. Don't worry about getting a few answers wrong, she'll be so charmed of talking to him that she'll just ignore them. Once you convince Sybil to get on a date with Abe get back to the White House and enjoy the show.

Congratulations! You know, you could surely apply for a campaign advisor job. You've got talent! You managed to get an all destructive rabbit to be elected president, you gotta be good. Unfortunately Abe hits the streets with Chuckles on his shoulder. He's bound do inflict some major damage and it's up to you to stop him. Get in the car and follow him. Unfortunately Sam's Big Gun is too small for the size of the former president. Why did they have to also take off those advertisement cards hanging over the street? Maybe you could have trapped him somehow. You'll just have to think of something else.

The Oval Office Part II
Max… err… his Excellency President Max would sure love to get his hands on all the sophisticated weapons in the War Room. Hey, maybe you could even come up with something big enough to take out Abe! Superball is guarding the War Room door and we already know by now that he's very strict when it comes to guarding something. Wonder if you could trick him again. Look through the office. On the desk there is a Secretary Ribbon. And there is a calendar next to the desk. Max could easily declare today as any day he wishes (or you wish). Present Superball with his new position. Oh, and do check out the budget Max can allocate anyway he wants. Wow, $100,000,000! Also make sure Max is declaring the day as Secretary Day. Since Superball is now a secretary he's allowed (and encouraged by Sam) to take the day off. More trouble?! Of course! You can only get to the War Room if a war is going on.

Luckily the three new governors and former child stars are having a big argue about what to do with Mount Rushmore. The only problem is that each of them is keeping his grunge on his brothers for himself. Maybe that truth serum wouldn't be such a bad thing to have.

The Neighborhood Part II
First head over to Sybil's to see how she's doing after the Abe episode. A new career already? Carbon dating business and she already identified an ancient Tiki statue in her own office. Maybe if you could get her to land you the device you might find something ancient at Bosco's (like those weenies, they gotta be from the beginning of time). No luck - she's having financial problems with all the career changes already. If you head back to the Oval Office and get a look at the budget you'll notice Sybil's is now on the list of possible investments. Great, maybe she'll get a vacation and forget all about the carbon dating device.

As you get back to Sybil's you see that she took a leave indeed and left the device on her desk. Grab it quickly and let's go use it on everything there is in Bosco's Inconvenience Store. Well, well. Turns out the weenies are indeed ancient! Great! Head back to the Oval Office and allocate the money from the budget to Bosco's. Let's see what he has to say about it now. It worked - you can have the serum. Yeap, just as you imagined - another overpriced, over advertised product: a bottle of Vodka. Yet this will have to do.

The Oval Office Part III
Whizzer should surely be thirsty by now after all that nonsense talk in the office. Offer the bottle to him and enjoy the show that follows. After fiery controversial talk among the Soda Poppers the nation finally goes to war. Looks like Max is not the only one that is thrilled with this situation. The secret agents will put on a wonderful show for you. Enjoy it as I for one consider it to be one of the funniest moments of the episode at hand.

The War Room
Finally Max's greatest dream has become reality - the buttons of war are at his fingertips. Notice the "intricate" War Manual, the surveillance camera by the pool where Jimmy takes his siesta and head over the main computer. This is the fun part. Check out the selected targets. Launch something if you want, but do notice that there is indeed a beacon in Bosco's shop. Notice the half sign on the screen and the angle from witch you can see Bosco. So he was actually right about the conspiracy… Better not make him feel more threatened than he already is. Head over to Bosco's and check out the video camera facing the stand. There it is - the beacon that you were looking for.

The Traffic
This is it. A bomb should be just the right thing to destroy Abe. Get on a pursuit. Abe Lincoln Must Die! Use your new toy - the beacon - to shoot it to the back of the running statue. Max will be careful to place it on his back so that he can't reach it. All that is left to do is head over to the War Room and make Max a happy rabbity thing - let him press the RED BUTTON. That's it folks! This episode ends here. But what's that sound in Chuckles hands-free? Stay close and we'll see what more adventures the furry detectives are up against.
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READER COMMENTS:


Comment #1 by: tREVOR on 27 Jan 2008, 02:30 UTC reply to this comment

GREAT WALKTHRU HELPED ME FIND THE BEACON


Comment #2 by: Jackomendai on 27 Mar 2008, 18:37 UTC reply to this comment

this game is really amazing and the review helped alot but the screen shots dont do it justice


Comment #3 by: fridelain on 30 Oct 2010, 16:11 UTC reply to this comment

Boom! Headshot


Comment #4 by: mrike00 on 04 Dec 2011, 19:23 UTC reply to this comment

thank you this helped so much

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