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December 16th, 2009, 09:41 GMT · By Florian Totu

S.T.A.L.K.E.R.: Call of Pripyat Gets a North American Release

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In 2007, when GSC Game World released S.T.A.L.K.E.R.: Shadow of Chernobyl, gamers everywhere got a chance to take an entirely new look at Ukraine and the disaster that befell the nuclear power plant and the region around it. The title drifted away from reality and presented the area around the plant as a poisonous, hazard region, where radiation had given birth to all sorts of mutated, horrifying creatures, and a wasteland landscape. But where disaster strikes and death is abundant, so does business and the area became a Holy Grail for adventurers, danger seekers and treasure hunters.

The game delivered a dark and grim, first-person experience, with plenty of scary moments in the abandoned ruins scattered throughout it. A year later, GSC Game World delivered a prequel to the title, S.T.A.L.K.E.R.: Clear Sky, and, while the combat gameplay and weapon system were greatly improved, the game failed to deliver on the story side, as well as on immersion and feeling, leaving players somewhat disappointed. But the Ukrainian developer did have plans for a proper sequel for it, and, this year, it released S.T.A.L.K.E.R.: Call of Pripyat.

The game first came out on October 2, in its original Russian version and, on November 5, it was released in Germany, Austria and Switzerland, but the rest of the world is still waiting. Not long after the Russian release of the title was made, fans tried to bring it to a far more accessible English version, and a cracked game had people replace the written dialogs and interface with English ones. While the effort was greatly appreciated by the gaming community, the end result was a very rough one, and the end quality could only be put up with by the most dedicated fans of the title.

But the game will finally be released in a more versatile garment, as Viva Media and Bitcomposer Games announced the localization for North America. The English version of S.T.A.L.K.E.R.: Call of Pripyat will be ready on February 2, and everybody will get a chance to see if GSC has managed to develop another game that will live up to the original S.T.A.L.K.E.R.

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READER COMMENTS:


Comment #1 by: Nautilus on 27 Dec 2009, 08:35 UTC reply to this comment

I didn't like the first two games because of bad animation. As far as i can tell from official Call of Pripyat videos released so far i can tell unfortunantely GSC still hasn't touched animation, not even a bit. There are still NPCs moving,standing,sitting oddly like cyborgs from Terminator the Sarah Connor Chronicles. This makes the game to look like a few college interns came together and create a game.

Comment #1.1 by: Ryan on 11 Jan 2010, 12:29 GMT

Going by what you said, i presume you havnt even finished either of the games, which is a shame becuase STALKER is one of the most atmospheric games available. I would hardly describe the animations as cruedly as 'cyborg'... and your the first i've heard complain about the animations, compared games of the same gen they're very well done if you ask me.

I'm not saying its perfect either btw, becuase believe me, the bugs encountered pre patch and clear sky are terrible. I just find it strange you'd nit pick on something as tedious as an animation.

I reckon you should give it another shot, try a play through Vanilla first then add a mod like LURK.Oblivion Lost or Complete09. Thats where the series truly has shined with community development.

Its a game thats gotta be played first hand, watching a video on youtube through the eyes of someone else playing doesnt compare to the atmospheric gameplay played first hand.
Pro Tip: play lab x8 at night for maximum effect :)

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