Yes, players will be able to live out the frontier outdoorsman dream of tending crops

Mar 7, 2014 10:24 GMT  ·  By

Facepunch Studios founder Garry Newman has announced some interesting updates for the first-person survival and building game Rust.

Despite currently being only in alpha, Rust has managed to sell over 1 million copies on Steam, where it is accessible as an Early Access game.

Its main appeal was the zombie survival theme, along with the chance to be nasty to other people and the unique gameplay features that allow players to build their own veritable apocalypse-proof fortresses. And it all starts with a single rock.

Having dropped the zombies after banking on the apocalypse craze and now being geared more toward the enterprising handyman, focusing on a proper survival in the wilderness experience, the game sees frequent updates from its creators.

The latest Facepunch Studios blog post details some of the planned changes for the game, which sadly have not yet been introduced, as they require more work than the week the devs scheduled their updates around, mainly because they are working on a system that will ensure a faster delivery for new content in the future.

Players will soon be able to make use of an internet-based item editor that the team intends on opening to the public, and that will work similarly to the Team Fortress 2 one.

The team assures gamers that not everything will make it over into the game, as submissions will first go through in-house voting and editing, followed by testing to make sure everything works well before appearing inside the game.

Rust's new user interface
Rust's new user interface
In addition, some changes will be made to the graphical user interface. The developers have been planning this for a while, describing the current UI as "the devil," only worse because their version is chopped up and edited.

Instead, they will start using the interface that all the menu, chat and popup notifications use, allowing them to introduce many of the items they intended to but postponed because they would've had to code them all over again once the interface changed.

For players worried that Rust wasn't delivering a realistic frontier simulation, there's more good news. They will soon be able to grow some nutritious beets with the introduction of farming. The devs say that "it's what it sounds like" and state that they still have to explore some performance issues before allowing players to become proper frontiersmen.

Newman concluded by apologizing for the lack of updates to the game this week, and by stating his optimism that everyone will be happy quite soon.

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