June 18th, 2007, 10:03 GMT · By Alexandru Stanescu
Riven: The Sequel to Myst Hints (PC)
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Riven is the sequel to the highly successful computer game Myst. Directed by Robyn Miller and Richard Vander Wende and produced by Rand Mille. Riven was initially distributed on five compact discs and later released on a single DVD-ROM with a 14 minute making-of video. The Myst style of gameplay in which the player clicked on objects within pre-rendered still images and videos was maintained in this sequel, however it was enhanced with many animated scenes. It is widely regarded by players of Myst and other adventure games to be the most artistically beautiful and heuristically difficult game in the Myst franchise.
A book called From Myst To Riven chronicled the game's development, with emphasis on the game's genesis stemming from
the unexpected mainstream commercial success with Myst. Riven is also the name of the Age in which the majority of the game takes place. In the Myst storyline this was the fifth Age written by Gehn, father of Atrus, and like all of Gehn's Ages is unstable and doomed to die. Gehn coldly refers to it as simply "The Fifth Age." The meaning of the English word "Riven", "violently divided, split, or torn apart", is applicable to the Age of Riven, which has been geographically split asunder by the instabilities inherent in all Gehn's Ages.
Hints
Interactive Creatures On Jungle Island, In the Sunner Lagoon, where you first see the Sunners on the staircase downward, you can wait until the sequence with them moving around is over then move a step closer. You get to the rock that they are resting on, and from here you can get a great look at the Sunners. Another place that you can interact with creatures on Jungle Island is by the forest entrance gate. You can see something on one of the pillars and if you click it you can zoom in. You can see a beetle and if you touch it, it will fly away. You can interact with a creature in the Wark room on Plateau Island, if you go to the machine that makes different colored lights, press the red one and the Wark will coo!
Gate Room To get to Gehn's world, you must be able to solve the Gate Room puzzle first. To solve this hard puzzle you first must click 4 times on the button in front of the gate room. Then go to the locked gate by going left when you are looking at the bridge. Even though the gate is locked, you can get past it by going under it. Go forward and you will see the gate room and another passage area. When you get to the switch, turn it on and turn around. Go forward until you see a lever and another button. First pull down the lever then press the button 2 times. Go forward to the other passage and do the same thing again. Go forward to the next passage and press the button 2 times again. This time when you press the button 2 times, the gate is open and you can get to the fire marble dome.
Here's the game's ending in case you were in dire need for some spoilers: