Gamers will have a fun experience regardless of their preferred play style

Feb 20, 2014 10:46 GMT  ·  By

The development team at Respawn Entertainment working on Titanfall says that it wants the coming first-person shooter to be an experience that accommodates a wide variety of play styles and gives them all a chance to win a match.

Fairfax McCandlish, a developer working on the title, writes on the official forums that, “Titanfall is designed to be inclusive. We want many different skills to be valid. For example, pure aiming (tracking or snapping) is often favored over leading in shooters, so we added weapons that have travel time or fire projectiles.”

Those who are better at maneuvering should focus on pistol and parkour combinations and the addition of mechs gives gamers more options to engage their enemies.

The developer adds, “Each play style requires different skills, and all are valid in Titanfall. The reason for inclusive design is not just to sell the most copies. Inclusive design gives you a wider variety of opponents and situations. It is part of the appeal of asymmetry in games.”

Titanfall is a shooter that focuses on the 6 versus 6 multiplayer mode that has been showcased in the beta, but also plans to include ambitious and interesting narrative elements linked to each map.

The complex movement options available to the player and the inclusion of more AI-powered drones and enemies also make the battlefield more chaotic than in similar experiences.

Respawn says that they are aiming to create a first-person shooter that takes the best elements of the genre and links them to a series of innovative mechanics.

Titanfall will be launched on the Xbox One and the PC on March 11 in the US and two days later in the EU, while those who plan to play on the Xbox 360 will have to wait for another two weeks.