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January 17th, 2008, 19:31 GMT · By

Resident Evil 3: Nemesis Hints Part 3 (PSX)

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The zombies from the original Resident Evil have returned to give gamers another taste of terror in this third installment of the popular horror-survival series. The game begins with Jill Valentine, who survived the first quest, but now finds herself surrounded by flesh-eating zombies as she tries to leave Raccoon City. Once again, there is lots of bone-crunching action as Jill defends herself against this never-ending army of the undead. Later in the game, players will assume the role of Carlos Oliveira, a Brazilian mercenary who will race against the clock to aid Jill in the
morbid madness.

GAMEPLAY HINTS

Loose parts from Nemesis:
Whenever you kill Nemesis in Hard Mode, you can always pick up a package that he drops, containing gun parts. Once these are assembled, they form the Eagle 6.0 STI. This gun is more convenient than the standard handgun. Once you get close to a zombie, aim directly at its head and fire. If performed correctly, you will shoot its head off just like what a magnum regularly would, and it only consumes regular handgun bullets.

Help from Nemesis:
When in Sub Station, after getting the fuse the game prompts for a live selection. Do not do anything. You will have to kill all the Zombies by yourself. When you get outside, a short intermission sequence will happen. Zombies will attack you, and Nemesis will blow them up with his rocket launcher. However, you are his next target.

Avoiding Nemesis:
To avoid fighting Nemesis, go through the door you need to enter. When you are in S.T.A.R.S., you will need a key. To get it without the card go to the password machine (where you get the blue gem) and enter "4011".

Fighting a Doggie:
Knock down a Doggie, then aim down and you can fire faster on it. If you do not aim down, you have to wait until the Doggie stands up.

Humanoid sighting:
When fighting the Nemesis for the last time in the Rail Gun Room, you will see a figure in the background, similar to Nemesis. Closely observe the creature to see that it is the Humanoid, or the Mutated William Burken from Resident Evil 2. When you press Action, Jill describes it as "One of Umbrella's New Biotech Weapons".

Alternate meeting with Carlos:
You can meet Carlos at the top floor of the newspaper building instead of the restaurant when you first come out of the area after you fought the first Licker. You will hear Carlos taking out a few zombies. Ignore that and go to Jill's left. Enter the door at that location. You will now be at the alley directly behind the restaurant. From here, make your way to the newspaper office. After meeting Carlos, Nemesis appears. You will get to make a choice to "Jump out the window", or "Hide in the back".

Note: To get the green gem, go back to the restaurant and go down the ladder. Then, check the police officer down there. He should have it.

Aqua Hunter caution as Carlos:
When you gain control of Carlos, beware of the Aqua Hunters that are in the Artificial Environment tank. When fighting them, keep firing your weapon as much as possible. When they grab you, tap on the buttons as much as you can or they will eat you whole.

The Worm:
You actually do not have to fight the Worm the first time you meet him, when you fall into the sewer. After he pops out of the wall the first time, just run to your right and hit the first switch (make sure the worm comes out of the wall). Then, run to the other side of the sewer and hit the second switch (this one may be difficult -- also make sure the worm comes out again). Then, press the button for the ladder and you just saved yourself some life and ammunition.

Defeating the Worm:
Use the following trick to defeat the Worm without wasting good ammunition. Walk slightly into the Worm's little section slowly until the screen starts to shake and he appears. Back up to the wall and shoot him with the handgun. If the worm does reach you, which is not very often, Jill will usually dodge to the right. Repeat until it is defeated. To defeat the second Worm, run around for two minutes and try not to take damage. After that time, the light pole will begin to spark. Use the handgun to shoot in the direction of the two sparking poles and they will fall into a puddle. Stand near (not in) the puddle, then wait for the worm to go into the water and fry to death.

Custom shotgun:
Play the game under the hard difficulty setting. Defeat Nemesis for the fourth time and pick up the small silver box that he dropped. It will contain M37 Parts A. Defeat Nemesis a fifth time and get the M37 Parts B. Combine these two parts to get a western custom shotgun with six rounds. This gun uses the standard 12 gauge shotgun shells.

Grenade Launcher or Magnum:
Your timing will determine whether the Grenade Launcher or the Magnum can be found at the S.T.A.R.S. Office. If you go to the cabinet before the radio goes off, when you try to leave you will get the Grenade Launcher. If you go to the cabinet after the radio goes off you will get the Magnum. Whichever weapon is obtained, the other will be found in the power plant.

Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in the office, go to the big locker next to the out-of-commission message receiver. Open the locker and you will get a Grenade Launcher.

There are two different ways to get the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained.

Rocket launcher:
In the dead factory, go to the machine next to the water sample puzzle. Use the facility key where that game states a small plastic card can be inserted. Take the other facility key that is given and go to the steaming room where the small card activated elevator is located .Go down and use the facility key on the door where that game states a small plastic card can be inserted. You will find a rocket launcher with four shots at this location.

STI Eagle handgun:
Kill Nemesis two times under the hard difficulty setting to get the two parts for it. Combine them to get the STI Eagle handgun.

Assault rifle with unlimited ammo (hard mode):
Kill Nemesis seven times in your first game and he will drop the assault rifle. Kill him seven times in your second game he will drop an infinite ammo case.

Conserve assault rifle ammunition:
Set the mode to "Manual". Every time you shoot, only three rounds will be used and the total percentage of ammo left will decrease by about 1%. Use the assault rifle like this until you can fire it without wasting large amounts of ammunition when it is set to "Auto".

Quicker Rail Cannon charge up:
When you are fighting the final Nemesis and have all the batteries pushed in to operate the Rail Cannon, while you hear the Rail Cannon charging, press Circle button to go to the menu. Wait until you hear the Rail Cannon when it sounds like it is almost done charging. Do this so that you are not running around while the Cannon is charging and get killed. After you exit the menu, the announcer will start counting down. Make sure that the final "Nemesis" is almost in front of the Rail Cannon when you go into the menu, because he will likely move around a lot when he is directly in front of the Cannon and you will miss. You can keep doing this process to kill him quicker and consume less health.

Shoot on knee:
This can only be done if you have a pistol out. When you dodge and roll, hold X to stay on your knee and shoot in that position. This may effect the speed of the gunfire.

Killing multiple zombies with shotgun:
You can easily blast off the heads of multiple zombies with a shotgun. Get some zombies close together. Aim the shotgun up. Get close to the zombies (but not too close). While the shotgun is aimed up, and you are close, fire. Note: This works well for Mikhail in the mercenaries mode.

Get vaccine:
When playing as Carlos in the Hospital 4F, go to the unlocked Sickroom and look at the corner where the movable cabinet is located. Remember where it is. Read the note on the dead doctor's hands in that room. Use the Sickroom Key on the next room over. In that room, push the cabinet in the opposite corner of where the cabinet in the previous room was found. For example, if the first cabinet is in the upper left corner of the first sickroom, than push the second cabinet into upper right corner of the second sickroom. A painting in the room will slide, revealing a machine holding the vaccine base. Enter the numbers that were on the dead doctor's note in order to obtain the vaccine base.

Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is I, III, and A.

Mine Thrower with tracking, enhanced shots:
Either get $9999 in Mercenary mode and buy unlimited ammunition or use the infinite ammo kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will have tracking bullets which will show the directions to the zombies.

Unlimited money and time in mercenaries mode:
Get to the alley that has three dogs and a crate. Kill two of the dogs get on the crate. Continuously dodge the remaining dog for a time and money bonus for dodging.

Civilian locations in mercenaries mode:
The civilians that must be saved in mercenaries mode may be found at the following locations. Note: You must save them in this order or some of them will die. Also, You must kill all the enemies in the room with the civilians or they will not be saved.

1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar

Mercenary mode item box:
Once you complete mercenary mode with each character and bought all the weapons you can access the item box, but it only contains a knife.

S rank in mercenary mode:
Get the combat knife, kill many monsters, rescue all civilians, and do not use healing items. Then kill every monster with the knife. You should end up with over an hour and some change.

330 seconds in mercenary mode:
Go to the part of the mercenary mission with two Nemeses and take out your knife. The Nemeses will kill each other, and you will earn 330 seconds.

Larger reward in mercenary mode:
Try to reach the area near the goal (just after the dimly lit hallway, near the intersection) with more than four minutes remaining on the game clock. Two more of the STARS-killing Nemeses will appear, both armed with makeshift rocket launchers!. This achievement results in a larger reward from the Big Fat Boss.

Saving ammunition as Mikhail in mercenary mode:
When in mercenary mode, it is easy to waste ammunition. The following is a list of guns and the enemies they are most effective against when playing as Mikhail.

Magnum: Hunters
Shotgun: Zombie dogs and zombies
Rocket Launcher: Nemesis
Running past: Crows (especially) and most zombies

If you save the civilian in the third floor of the Raccoon City Press, you will get Shotgun Shells. If you save the civilian in the basement of the restaurant (which is just a cleaner Brad from the beginning of the game) you will get Magnum Bullets. Running past zombies is also a good way to save ammo.

When in mercenary mode, if you are fast enough, you do not have to shoot any crows at all, which in return saves ammo for any gun.

Identity of the rewarder in mercenary mode:
The identity of the fat man who hands out the reward money in mercenary mode is Brian Irons, the police chief. To confirm this, look at his shirt.

Easy A rank:
To get an easy A rank in hard or easy mode, complete the first game in new mode. After beating the first mode, the game will show "Next Game" 00-00. Go to mercenary mode and earn enough to buy a infinite Rocket Launcher and Assault Rifle. On hard mode, you will unlock four costumes at the boutique shop and epilogue. On easy mode you will unlock the four costumes. To get an A rank, use the assault rifle on zombies, etc. Use the Rocket Launcher on Nemesis. Note this will only work if you shoot all the monsters in your way. Shoot your way all the way through to the trolley. Once you get to the clock tower. save the game at the chapel or living room. However, only once to get the A rank. Bringing health is recommended.

Here's the final boss battle in this great PSX survival-horror classic:


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READER COMMENTS:


Comment #1 by: BRYAN on 03 Aug 2009, 18:02 UTC reply to this comment

Man that's an awesome game. The review helped me get past The Worm =P


Comment #2 by: TheSadOldGamer on 02 Sep 2010, 23:50 UTC reply to this comment

The aqua-hunters in the cultivation tank in the carlos game need not be fought. Caution is the better part of valour here and once you know how, its easy to run out the room unscathed.


Comment #3 by: Anonymous on 18 Aug 2011, 20:55 UTC reply to this comment

"When fighting the Nemesis for the last time in the Rail Gun Room, you will see a figure in the background, similar to Nemesis. Closely observe the creature to see that it is the Humanoid, or the Mutated William Burken from Resident Evil 2. When you press Action, Jill describes it as "One of Umbrella's New Biotech Weapons"."

That creature is actually the Tyrant from Resident Evil 1

Comment #3.1 by: fghjk on 19 May 2012, 21:26 GMT

Actually its a mutated MR.X, the trench coat ones. From Resident Evil 2.

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