Gamers will get more freedom to explore the single player

Jun 21, 2012 09:53 GMT  ·  By

The Call of Duty series has lately focused too much on its multiplayer side and has failed to satisfy those who are only interested in playing the single-player campaign, something that will be rectified for the installment of the franchise that launches this fall.

Mark Lamia, who is the leader of the Treyarch development team working on Call of Duty: Black Ops II, has stated, “There is something that multiplayer has, but the campaign hasn’t had so much of: replayability. If you look at the Strikeforce levels, and you look at us going after choice and sandbox gameplay, what it does is put replayability inside the campaign.”

He added, “Look at the branching storylines: all these things, I believe, will drive people who enjoy the campaign experience to go back and play it again, because you’re going to have some new paths that you didn’t experience, or even in the case of Strikeforce levels, levels that you didn’t even play: it’s possible that you might not play all the Strikeforce levels on your first play-through.”

Treyarch believes that gamers need incentives in order to play through the campaign a second time and it plans to offer a number of different story endings, affected by the way gamers respond to certain situation in the levels.

Call of Duty was once known for the way it portrayed warfare in its campaigns, especially those set during World War II, but since the first Modern Warfare, the game became a hit thanks to its multiplayer.

The story of the new Black Ops revolves around a cybercriminal who is able to control the drone and robotics forces of the United States to reach his own objectives.

Call of Duty: Black Ops II will be launched on the PC, the PlayStation 3 and the Xbox 360 on November 13 of this year.