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October 9th, 2012, 21:28 GMT · By

Red Orchestra Developer Praises the Modding Community

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Alan Wilson, who is a vice president at Tripwire Interactive, has revealed that his team is more than happy to see fans modding its games and that he believes fan made modifications are a crucial part of the PC gaming space.

Speaking to PCGamesN the executive talked about Day Z as an example of what a good mod can do.

He stated, “Just look what that’s done for everyone concerned. ArmA 2 has been on the top ten sales charts on Steam for about the last four months solid, because of what one of their employees did for fun in his spare time.”

He added, “It’s something that we really can’t wrap our heads around – why would you stop people from modding your game? Why would you prevent people from being creative with your material? Frankly, we can see zero downsides to allowing people tools and letting them mod the game. I never understand why companies effectively block people from doing that stuff.”

Tripwire Interactive itself started out life as a group of modders working on Unreal Tournament 2004, the shooter from Epic Games, who have created the much praised Red Orchestra: Combined Arms.

As a studio, they launched Killing Floor in 2009, and since then they have worked on Red Orchestra as a standalone game.

The title was launched in 2011 and had a strong focus on realism, with a lot of attention paid to the weapons that players were able to wield and the locations for the battles.

At the moment, Tripwire Interactive is working with the player community on the creation of an expansion called Rising Storm, which will move the action of the game to the Pacific front.

The game will use the same engine and will be launched exclusively on the PC during 2013.


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