Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home > News > Games > Gamer Diary

February 8th, 2012, 22:21 GMT · By

Reckoning Diary: There’s Just So Much to Do

SHARE:

Adjust text size:


Reckoning has a huge world
Enlarge picture
Kingdoms of Amalur: Reckoning has just been released by Electronic Arts, after being developed by 38 Studios and Big Huge Games.

We’ve already talked about the massive role playing game in our quick look at its demo and we have kicked off this Gamer Diary series by dissecting the opening tutorial that lets you experience the three different play styles.

Now, it’s time to talk about the segment right after you finish the tutorial, when you walk into the world of Amalur, and you’re basically let loose to do anything you want in the massive virtual environment.

Any good RPG should have a world in which you can thoroughly lose yourself. Reckoning takes this concept and runs with it, allowing you to interact in all sorts of ways, from breaking the huge amount of wooden boxes strewn across the world, to fighting enemies or even picking flowers.

All these things result in a sensory overload when you step into this Reckoning’s world but, thankfully, the same spoon-feeding we saw in the tutorial happens. You end up on a small island, which is filled with a few boxes, a couple of flowers, and some NPCs (non-playable characters) that can provide backstory, if you want it.

After you tear down the boxes, pick the flowers and talk to the dwarves, you can use the nearby bridge and start exploring Amalur in any way you want. You can sprint to your main quest objective or take in the sights and uncover some hidden areas, filled with treasures and, of course, enemies.

You’ll eventually exhaust all possibilities in this opening area, but you can easily reach the first actual settlement. Here, you’ll find all sorts of quests, characters, merchants and, for those looking to take out their anger, many, many boxes.

From here on, the world of Reckoning gets bigger and bigger, so you’ll soon find yourself spending tens of hours with the RPG.

Kingdoms of Amalur: Reckoning is out on the PC, PS3 and Xbox 360 right now, in North America, and will appear on February 10, in Europe.

TELL US WHAT YOU THINK:

1,886 hits · 1 comment · Link to this article · Print article · Send to friend · Subscribe to news

MUST-READ RELATED ARTICLES:


Kingdoms of Amalur Marks Birth of New Game Genre

Some Reckoning Monsters Will Be Playable in Kingdoms of Amalur MMO

Electronic Arts Posts Better than Expected Results for Fiscal Quarter

Kingdoms of Amalur: Reckoning Launch Trailer Now Available

Kingdoms of Amalur: Reckoning Gets World Travel Trailer

READER COMMENTS:


Comment #1 by: Eric on 09 Feb 2012, 20:51 UTC reply to this comment

Haha, yes, this game has many, many boxes to obliterate...

But also townsfolk and innocent bystanders, if you so desire...the game is open world, sure, but doesn't feel as open as a game like Skyrim where you really can just pick any direction and run and explore...not that this is a problem. The areas in Reckoning are a lot more formulaic and linear and you'll need to level up to reach some places...I'd still call it "open world" but perhaps not in the way some gamers think.

There are a LOT of side quests though, and many scattered towns, so that isn't to say you won't get sucked into the world and wander...but...let's be honest here, picking flowers isn't really that fun...alchemy is extremely useful but a chore :D

Copyright © 2001-2012 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM