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February 13th, 2012, 15:31 GMT · By

Reckoning Diary: Style Versus Realism in Terms of Graphics and Combat

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The Summer Court in Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning was released last week and we’ve already posted our review of the role playing game made by 38 Studios and Big Huge Games in partnership with Electronic Arts.

We’ve also discussed about a few of its features during this Gamer Diary series, from the great tutorial and opening segments to the massive world that feels just like an MMORPG only without the actual online multiplayer aspects.

Now, it’s time to discuss one of Reckoning’s bolder choices, that of using a stylized perspective in terms of its visual design and its combat, instead of a more realistic one, like in other role playing games including The Elder Scrolls V: Skyrim or The Witcher.

First up, let’s talk about the graphics and the general design as a whole. While Amalur may not seem that impressive when compared to Skyrim, the game still does an admirable job of bringing to life a fantasy world, which feels that much more surreal thanks to the over the top visuals.

You’re a character without a fate interacting with humans, elves, as well as all sorts of enemies, so the stylized looks contribute to the feeling that you’re taking part in an epic adventure. Sure, Skyrim does almost the same things with realistic visuals but, at least for me, they got kind of tiring as I sunk in more and more hours with Bethesda’s RPG.

When I’m in Amalur, however, I always enjoy exploring and going around massive locations like the Summer Court, pictured above, because they look so nice.

Then we have the combat which, at least for a hack and slash fan like myself, is miles better than the one found in other titles like Skyrim or The Witcher. Reckoning is an action RPG and it really makes you feel like a powerful warrior/rogue/mage when you’re fighting enemies by letting you pull off all sorts of acrobatic moves.

After 30 or so hours with Reckoning, I still enjoy fighting enemies as I can use the variety of different weapons or attacks against them, instead of once again swinging my sword in a boring manner.

What do you think? Is the stylized Reckoning better than other, more realistic games?

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READER COMMENTS:


Comment #1 by: Eric on 13 Feb 2012, 20:45 UTC reply to this comment

I couldn't disagree more, saying that Reckoning isn't as impressive as Skyrim...Yes, it is different, and you don't get the same sense of "vastness" you do in Skyrim, but there's no doubt walking through Amular that it is a very pretty world that sometimes you just have to stop to marvel at. For a high fantasy world like Amular, the exaggerated visual choices make lots of sense and only immerse you more into the environment.

The combat is most similar to a game like Fable; blocking and dodging are very important, but this makes for a challenging and heart-pounding experience where simply slashing and hacking won't cut it. This is the sort of game where you frequently veer INTO monsters, because fighting is just so darn fun.

I don't think "better" or "worse" is a good way to describe the style of the game...but I do like the fact that it has its own sort of style...too many games try to emulate the visuals of each other and it is nice to place something that looks a little different...

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