Studio never set out to create a bad game, but circumstances worked against it

Mar 27, 2012 19:01 GMT  ·  By

It is hard for a video game developer to recover from a string of poorly received video game releases, but this is what the leader of studio Rebellion plans to do with the upcoming Sniper Elite V2, which is set to be launched during May.

Jason Kingsley, the chief executive officer working at Rebellion, has told Gamerzines that, “Nobody sets out to make a bad game, but you set out to make the best game you can in constrained circumstances. The output has not been as good as I’d like it to be.”

The developer has acknowledged the fact that gamers are in the right when they criticize the company for the fact that they are releasing bad experiences, but he says that the team is never actually hoping to get a bad game out.

Kingsley added, “You never aim to make a bad game, but sometimes you don’t have the time to make things in the way you’d like.

“Other times the game comes out earlier than you were expecting and there’s not a lot you can do about it if you’re a ‘work for hire’ developer. That’s how the job goes.”

The CEO also talked about the difficulties of working with other companies and making sure that the end product is up to standards.

Rebellion has been long associated with the Delta Force series of first-person shooters and has worked on a variety of platforms, from the original Xbox from Microsoft to the PlayStation Portable and the PC.

Their latest string of releases included: NeverDead, Aliens vs. Predator, Rogue Warrior and Shellshock 2.

All of them were widely criticized for weak gameplay mechanics and lack of attention for detail.

Sniper Elite V2 will be launched on the PC, the PlayStation 3 and the Xbox 360 on May 4 and will offer gamers a tactical shooter experience.