Rayman Legends Delay and Ports Were Decided by Ubisoft Executives, Dev Says

The Wii U version was completed last month, according to a former employee

The recent delay of Rayman Legends and the decision to adapt the game onto the PlayStation 3 and Xbox 360 after being made primarily for the Wii U, was a consequence of decisions from Ubisoft executives, at least according to a former employee of developer Ubisoft Montpellier.

Rayman Legends was initially set to appear right alongside the Wii U last November, but Ubisoft delayed it at the last moment until spring, only to push it back a second time, this time until September.

While Nintendo Wii U owners were a bit upset after hearing these delays, they were still excited about the game.

Now, after hearing that the game is scheduled to also appear on the PS3 and Xbox 360 consoles, many started criticizing developer Ubisoft Montpellier.

According to a user of a Spanish gaming forum, via NeoGaf, who apparently worked at Montpellier until the end of January, the delay and ports were decided by Ubisoft executives, as the actual studio had been working very hard to complete Rayman Legends until spring.

"I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game," he said.

"Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (Gamescom, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game."

The first delay was a necessary thing, according to the forum user, but the second one was dropped onto the team without any sort of warning.

"We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it."

The user, however, also notes that the team at Montpellier is quite talented and will use the extra development time to add more features and to ensure that Rayman Legends will work well on the PS3 and Xbox 360, despite the fact that it was designed for the Wii U and its special GamePad controller.

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