Ratchet & Clank might have kept a lower profile as a series lately but the leading developer working on it believes that its fans are still passionate about it and ready to enjoy new experiences based on the same character.
Ted Price, who is the leader of the Insomniac development team
, has told Eurogamer that, “Ratchet started as a kitchen sink game where we’d do a ton of different things in terms of mechanics, in terms of mini-games. It’s just a plethora of stuff that’s been shoved together. And we’ve become better at narrowing the focus for the Ratchet games over the years. I think it will always be a game that is about multiple mechanics.”
The developer believes that Insomniac has managed to infuse all Ratchet & Clank games
with unique elements.
Price added, “Full Frontal Assault it’s about the move back to original Ratchet mechanics but then providing something different in the context of this tower defense. It would be easy to get distracted putting a hoverboot track in the game or do space combat or something that has nothing to do with making an awesome tower-defense game combined with Ratchet’s original mechanics.”
The executive also talked about Outernauts and Fuse, its coming video games, and about it’s wish to also turn them into long-term franchises.
Ratchet & Clank: Full Frontal Assault, known as Q-Force in Europe, is one of the titles that Sony is using to show off the cross-platform play capabilities of the PlayStation 3 home consoles and the Vita handheld.
The game will use the classic camera and platform gameplay of the series while introducing five new levels set on three planets.
Ratchet & Clank: Full Frontal Assault does not yet have a launch date, but will be out before the end of the year.