The tactical first-person shooter from Ubisoft is coming to PC, Xbox One and PlayStation 4 sometime next year

Dec 5, 2014 13:48 GMT  ·  By

Ubisoft has released a brand new video for the upcoming tactical first-person shooter Rainbow Six: Siege, showcasing some of the neat features that gamers will be able to make use of.

The video walks players through some of the design decisions that the development team made during the production of the game, and reveals the reasoning behind them.

The clip is part of Ubisoft's Behind the Wall series, discussing various elements of development and showing why everyone should be excited about it.

The developer's mantra was to make everything more responsive, and that meant that players had to be able to do anything at any time they normally would in real life, and that they wouldn't have to be trapped in a/an cutscene/animation at any moment.

This translates into actual attempts to minimize input lag of any form, by prioritizing player action over any other thing happening on screen.

As such, players will be able to cancel any animation or setup timer in order to gain control of their weapon, being able to instantly shoot at an incoming assailant or change strategy as the moment-to-moment action dictates.

This is especially important since the advanced physics engine that the game runs on enables users to fire their guns through walls and to employ explosives in order to gain new vantage points on their adversaries, making every second count and every course of action entirely unpredictable.

A paradigm shift from modern shooters

In addition to this, the video also reveals that the team chose to forgo the usual context-based cover system and instead to offer players active control over leaning over. This leads to placing control in players' hands and allowing them to experiment with different setups and line of sight configuration, and enabling gamers to become much more mobile, taking cover behind a teammate while walking and sitting farther away from a wall which can be shot through, for instance.

The ability to change your stance anywhere is something that doesn't seem to have such a dramatic impact at first glance, but being able to subtly alter your point of view in order to gain potentially useful information (or even fire your weapons) at any point in the game means that you can act much more proactively and that both your and your enemies' positions will be much less predictable.

Rainbow Six: Siege is expected to come out sometime in 2015, headed to the PC, PlayStation 4 and Xbox One systems.

Rainbow Six: Siege screenshots (8 Images)

Rainbow Six: Siege
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