Ubi canned the much more cinematic Rainbow Six: Patriots in order to focus on multiplayer

Jun 19, 2014 11:37 GMT  ·  By

Tom Clancy's Rainbow Six: Siege, the upcoming tactical first-person shooter, has been confirmed to run at 60 frames per second, in order to provide the best possible multiplayer experience.

Ubisoft CEO Yves Guillemot has talked about the game in a recent interview with CVG, also explaining why the company canned Rainbow Six Patriots, focusing on the re-invented Rainbow Six: Siege that was revealed during E3 2014.

"We realised that we needed to go first with multiplayer. Before, when we made games, we were leading first with single player and then taking the systems from that to do multiplayer. With Rainbow Six we said, 'OK, we have to change our way of doing things' - lead with multiplayer first and then make single player from that," he begins.

"That's what made us change the game totally. We decided to restart with that in mind. The decision came from what we were seeing in the marketplace and because we wanted to do a 60 frames-per-second multi-player game," Guillemot explains.

The decision was made when Ubisoft realized that their next Rainbow Six game needed to be focused on multiplayer. After a six-year gap, the company knew that this was the proper way to make the upcoming first-person shooter, and as such Rainbow Six: Patriots was canceled.

"It really came from the gameplay side. We felt that the only chance we had to come with something that would be impressive in the online FPS arena was to have 60 frames-per-second and no limits imposed by having single-player. That's what made us change direction," Guillemot shares.

In addition to this, the team focused on real-life counter terrorist operations from all around the world, aiming to deliver a multiplayer experience that's in line with the reality of the depicted scenarios.

The destructibility engine allows for never-before-seen action sequences, enabling a fully realistic experience where you can shoot through walls and create new vantage points by using your weapons, such as blowing up a barred window to enable your sniper to take aim and dispatch a fortified opponent.

The upcoming game brings an entirely new level of tension and much deeper tactical options to the franchise, with intense close-quarters confrontations of extreme lethality that rely on team synergy and communication rather than on twitchy shooter mechanics.

For the first time in the series, the game allows players to take part in sieges, a new type of mission where your enemies have the tools to transform any environment into a modern stronghold, and you are tasked with penetrating their defenses and securing the perimeter.

Rainbow Six: Siege does not yet have a release date, aside from sometime in 2015, and will be coming to the PC, Xbox One and PlayStation 4 platforms. Pre-orders for the game are now open via Amazon.