The game is built on the core pillars that made the tactical shooter franchise so popular

Jul 4, 2014 08:21 GMT  ·  By

Tom Clancy's Rainbow Six: Siege is built on the core pillars that made the tactical shooter franchise popular, attempting to return to the roots of the genre by focusing on tactics, teamplay and tension.

The game will emerge from the ashes of the scraped Rainbow Six: Patriots game, offering an entirely different premise, with strategy, freedom of choice, and dynamic environmental destruction being at the core of the gameplay experience.

Game Designer Andrew Witts revealed more about the upcoming game during an interview with XboxAchievements during this year's edition of the E3 gaming expo, confirming that the game would have both single- and multiplayer modes, even though the focus was on squad-based multiplayer action.

"When we were working on this game, we wanted to get back to what makes Rainbow Six the franchise that everybody loves, we wanted to bring back the father of tactical shooters. We did a reductive study on what makes Rainbow Six tick, and we found the three pillars of the franchise: it's all about tactics, teamplay and tension," he explained.

"Rainbow Six has always been about a confrontation between two forces, guys that can breach, and then guys that prepare for the assault of the guys breaching. We used this as a launching point for our brand new asymmetrical siege gameplay," he continued.

Destruction plays a major role in the upcoming game, and the freedom that it affords during encounters carries with it some major gameplay implications that shape the unique experience that Rainbow Six: Siege aims to deliver.

"We found a destruction system and we said 'this is the center of the experience.' So, [putting] everything together is just us going back to the roots," Witts pointed out.

"We don't want to destroy the map for the sake of gameplay. That being said, things react based on material. Wood is a bit more fragile than, for example, brick," he continued, explaining how the RealBlast engine allowed everything to be destroyed in a manner consistent with how it would be in real life.

The developers focused their E3 2014 reveal on multiplayer, and for the time being Witts said that they would keep their cards close to the chest, but that they planned to reveal much more about the upcoming game in the near future.

"Ubisoft said 'Hey guys, bring Rainbow Six to next-gen, make a next-gen tactical shooter,'" Witts revealed, stating that what was shown during E3 was just the beginning.

Tom Clancy's Rainbow Six: Siege is currently slated to launch sometime in 2015, for the PC, the PlayStation 4 next-gen computer entertainment system from Sony, and the Xbox One all-in-one entertainment system from Microsoft.