Research In Motion (RIM) has just taken one more step to licensing BlackBerry 10. The Canadian company has just confirmed that its first full touch BlackBerry 10 smartphone will boast a HD (1280 x 768 pixels) capacitive display.
RIM offered free BlackBerry 10 Dev Alpha
testing devices at the BlackBerry Jam event a few months ago, so developers could test their applications, as well as the hardware that’s been included.
The company’s statement confirms previous hints that the BlackBerry 10 Dev Alpha devices pack the same hardware that will be available in the upcoming BlackBerry 10 handsets.
As we all know RIM decided to delay the launch of the BlackBerry 10 OS and the first smartphone powered by the company’s upcoming platform will be announced in early 2013. We also hope that these devices will hit shelves soon after they are officially announced.
Furthermore, RIM’s CEO, Thorsten Heins has also confirmed that the company plans to launch both full touch devices, as well as smartphones that will sport the traditional BlackBerry physical keyboard.
However, these QWERTY keyboard devices will be released with slightly smaller displays that will support 720 x 720 pixels resolution.
According to RIM, “this initial 1280 x 768 resolution difference from future devices typically affects those developers that are building a custom full screen UI, such as a game, for the first BlackBerry 10 device
Developers who wish to be among the first to offer apps for the new BlackBerry 10
devices that will be launched next year will have to follow the procedure described below:
“Modify your application for each resolution to make use of the full resolution of the different BlackBerry 10 device screen resolutions. Consider “letter boxing” your app to 1280 x 720 on the first BlackBerry 10 device, leaving 24 pixels on both sides of the screen, so that you don’t have any changes to make on the next generation full touch screen resolution
RIM has also stated that it will add features and functionality into the app frameworks, so developers could manage the differences between screen sizes in their apps much easier.