Player can make choices but only those linked to how to approach set pieces

Oct 5, 2011 07:27 GMT  ·  By

RAGE will soon arrive on the consoles of gamers all over the world and the developers at id Software are trying to make sure that players approach the game right, talking about how choice is handled and why the game is not actually open world.

Speaking to Gamasutra as part of a bigger interview Todd Hollenshead, who is the Chief Executive Officer of id Software, said, “It’s not like, ‘just wander around,’ and that’s on purpose. I mean, the point of the game isn’t to.”

The executive has made it clear that RAGE was never going to be an actual open world game and that the spaces the player travels to between missions are included to allow him to restock and prepare for the next fight.

Hollenshead added, “It’s open, there are meaningful choices that you can make, in terms of what you want to do. There’s not necessarily a predetermined order of, ‘this is number one, this is number two, this is number three. You may have multiple missions that you can do at the same time, and the order in which you choose them is up to you.”

Basically the developers of RAGE offered players a range of options and allow them to ignore some of them and make some mandatory but the game will have a linear progression and there will be points where the player is forced to make binary choices.

RAGE takes place in a post apocalyptic world, with the player the only survivor of an Ark project, now forced to fend for himself against the bandits that roam the sparsely populated world and against a sinister central power called the Authority.

The game is the first one to use the id Tech 5 engine.

RAGE can be played on the PlayStation 3 from Sony, the Xbox 360 from Microsoft and the PC.