Post apocalypse needs more complexity than RAGE can offer

Oct 18, 2011 22:11 GMT  ·  By

There was a time when both Fallout: New Vegas and RAGE were both in development and quite a number of gamers were asking whether the two games were sharing a universe, given that the post apocalypse was the center for both and that the color palette seemed pretty similar, not to mention that Bethesda was publishing them.

Since then I finished Fallout: New Vegas while completing all the quests and have spent more than 10 hours with RAGE and I must say that there are very few real similarities between the two both in terms of mechanics and story.

Still, while shooting mutants and raiding bandit camps, I found myself thinking about the desert that surrounds New Vegas and about the way it would look if the impressive power of id Tech 5 would be used to crate it instead of the old Gamebryo.

Everything looks pretty much incredible in RAGE after getting the latest patch, the latest drivers and tweaking the options a little on the PC and I would very much like to see both Washington, D.C. and New Vegas and the Mojave in this new virtual light.

I know that Bethesda and maybe Obsidian are already working on a new Fallout game and it might be too late to introduce a whole new engine into the equation but it would add so much to the game in terms of feeling and visuals.

There were some statements released while RAGE was being created that the id Tech 5 would be shared with other developers working at Bethesda but nothing official has been said since the launch of the game.

Even if RAGE is not a huge commercial success and fails to update the reputation of id Software then a good use of the game engine might redeem the long development process and the used resources.