A tower defense game which manages to charm with its presentation

Jan 27, 2012 13:55 GMT  ·  By

The tower defense genre has become very big during the last year and the basic mechanics it is built upon are so ingrained that the only good way to a newcomer to get ahead of the pack is to surprise with the theme or the overall presentation.

Unstoppable Gorg tries to do that by incorporating the aesthetics and the spirit of the so-called SCIENCE! movement of ’50 and ‘60s America, with its reverence towards spaceships, courageous heroes and warfare against justified enemies.

The basic setup of the stages should be instantly familiar to anyone who has at least started up two stages of Plants vs. Zombies: a source of enemies, a mothership, which spews different types of enemies that need to be defeated, using a range of defensive satellites, before they can destroy the Earth built space station.

Unstoppable Gorg makes this interesting by offering two uncontrollable variables inside the scenarios: the paths that the alien ships take changes at times and the player has control over the actual orbit of his own satellites.

This means that, apart from careful control over updates and repairs, the meat of the game is to be found in the interplay between the enemy waves and the player’s ability to best rotate his satellites in order to meet the incoming threats.

Unstoppable Gorg can get pretty hard pretty quickly as you can see in the video below, and playing on the higher speed is rarely advisable.

But apart from the presentation, which can be charming and drew a few chuckles here and there, the game does little to expand the limits of the tower defense genre.

The good news is that the game looks very good indeed and that there are some extra challenges to try out for those who are good enough to complete the single player story on the highest difficulty.

Here’s a look at Unstoppable Gorg in action: