Tryst is a real-time strategy game created by BlueGiant Interactive, which aims to use the core mechanics of the genre and add a layer of unit customization and choice above it.
The first thing I thought of when launching the game was how similar to the original Starcraft
this new release was, from the core design of the human faction to the way the battle maps are laid out and the setup up for the User Interface.
Even the core story premise is eerily similar, with human forces under attack from an enemy race that they worked with up until then.
The Zali, as they are called, are not simply Zerg with a new color theme, they represent a sentient mix of biological elements and tech-based upgrades and they are formidable warriors who catch the humans on the wrong foot and manage to take out their leadership in the initial strike.
About one third through the campaign, the story of Tryst seems to be pretty generic and neither the voice acting nor the characters seem to do anything to rescue it from mediocrity.
When it comes to gameplay, Tryst is also a pretty classic game, where it’s important to mix units and adapt to what the enemy brings to the battlefield.
The game also offers a cover aspect, but it’s nowhere near as deep as that of Warhammer 40,000: Dawn of War II and is simply activated by standing near those elements of the maps that are designed, sometimes randomly, as cover.
The game also allows the player to further customize his forces by choosing upgrade paths for each type of units, based on the battles he is expecting to fight and his natural tendencies, but this mechanics is not different enough to distinguish Tryst from other Starcraft-inspired real-time strategy titles.
Worth a full Softpedia review? No