Aug 20, 2010 22:01 GMT  ·  By

I got a chance today to play through some of the story campaign of Top Gun, the recently released on the PlayStation Network flight action game. It is priced at 15 dollars and, at least in my opinion, it uses the Top Gun license quite well.

I managed to graduate from Top Gun and had quite a lot of fun laughing at dialogue lines, written in almost exactly the same style of Tony Scott's high altitude action romance movie. The unabashed cheesiness that transformed it into an instant classic is there.

Sadly, there is no Take My Breath Away intro to the game, but the main Top Gun theme is there, reminding me that this truly is a license from the 80s. Goose is as annoying now as he was then and seeing him pass away early in-game was quite a relief.

I had a lot of fun with the gameplay as well, but this time because it was quite solid. Though it is clearly designed as arcadeish experience, the flying feels solid and controls well with the PlayStation 3 gamepad.

The first few missions I soared through are designed to follow Maverick's adventures until he graduates and becomes a real fighter pilot.

I got a taste of the objectives the game tasks you to complete and it seems to act like a budget size HAWX, something which is not a bad thing at all. While the graphics are not really impressive, I really do like how the weight of the plane feels.

HAWX used to give me the feeling that I'm flying a paper airplane, but Top Gun, though its much more arcade in its conception, does make you think that you are piloting something that resembles a real jet fighter.

At the beginning of the game you are only allowed to fly an F-14, an aircraft that is supposed to be fast. Unfortunately, the game does not so well in the speed sensation department.

I tried to enter an online match, but I did not find anyone. I hope people do start showing up though, because it looks like it could be really fun  in multiplayer, firing missiles and spraying bullets through the air.

I do like how the developers removed any elements that could over-complicate this small title and opted to leave the player to enjoy the action with thinking about health or ammo. I'll be back with more about this game pretty soon.