The entire concept of The Sims Medieval, the newly launched spin-off coming from the EA Play label, is a bit weird: control a number of characters set in a cleaned up and brightened up version of the Medieval Age while performing a number of quests which range from the thoroughly mundane to the deeply engaging.
The Sims creation is as detailed as in other games in the same franchise, with the expected medieval themes but the personality elements for the characters are less important, with two qualities and one fatal flaw linked to each simulated life.
The game peppers the gamer with a lot of lessons that need to be read before actually playing, but the possible actions and options should be instantly familiar to anyone who has previously played another Sims game.
The first few quests are pretty much uninspiring and involve a lot of moving around the world collecting resources that should be handled by lesser subjects but one can pretty much ignore them as long as one wants in order to focus on chatting up subjects, exploring the game space and discovering the possibilities offered by the throne room.
The range of conversation options seems to be the same or even bigger than in the original
Sims 3 (I have not yet played the various expansions) and they all feel familiar, even if some of them are supposedly linked to the Medieval theme.
The camera is a bit weird and trees often seem to get in the way of the action when outside the castle but, apart from the foliage, the game is pretty beautiful is not particularly innovative in the graphics department.
I hope that the game ditches the very mission based approach I have seen so far in favor of something more open ended or at least expands their focus, allowing for more ways of dealing with situations or more important decisions on the part of my character.