Can this old-school game impress current gamers or should it be left to the demons?

Oct 17, 2012 12:25 GMT  ·  By

Doom 3 was the original “gotcha!” horror experience, as its gameplay was paced around terrifying surprises and monsters that came out of all sorts of locations in order to get the jump on the player.

Now, id Software and Bethesda are bringing back the experience with Doom 3: BFG Edition, a remastered version of the original Doom 3, complete with new content and its expansion, not to mention the classic editions of Doom 1 and 2.

Does this classic game withstand the test of time or do its scary mechanics fail to surprise players? Let’s have a quick look.

Right from the beginning, you notice Doom 3’s old school pacing. This is a game that can easily take 10 to 15 minutes making the player walk around a facility on Mars before actually giving him a gun and thrusting him into the action.

Nowadays, if the player isn’t killing something in the first few minutes of a game, then a game gets called boring or tedious.

Still, once Doom 3 gets the player immersed into its action, you’re reminded why this is one of the best first-person shooters of all time and one of the most atmospheric ones. The tight corridors and spaces of the Mars facility manage to feel claustrophobic all on their own, without factoring in the lighting or the other effects that accentuate your creepy experience.

Shooting still feels solid and the monsters are as aggressive as ever. This isn’t a game where you snipe your opponents from a distance. This is one where you always check behind your back and every dark corner, as you never know when you’ll be dealing with a possessed human or a demonic beast.

Sadly, despite the efforts of id Software to overhaul the graphics and textures, on the PC at least Doom 3: BFG is showing its age, as textures look pixelated while characters models are filled with jagged or pointy edges.

Check out the Doom 3: BFG Edition in action in the video above.

Worthy of a Softpedia review: Yes.