The game will blur the lines between real and virtual character

Dec 21, 2013 01:31 GMT  ·  By

The development team at Remedy working on the upcoming Quantum Break says that the extra processing power of the Xbox One is very important to the game because it can lead to the creation of digital doubles for real-world actors.

The creative director tells the Official Xbox Magazine that, “That's the future of what we have right now. The characters look exactly like the actor. Every performance and every nuance is now captured from motion capture and translated on screen directly. So we're really capturing everything in the facial movements.”

Traditionally, developers have tried to stay clear of real-world actor likenesses because of the Uncanny Valley effect.

Remedy is well known for its story telling abilities and Quantum Break is designed to mix traditional gameplay with sequences inspired by TV series.

The game will be launched exclusively on the Xbox One.