Despite the innovation it brought to the video game space, the team that created Heavy Rain at Quantic Dream was not satisfied with the result of their work and believes that they could have created a much better experience for the player.
David Cage, who is the leader of the Quantic Dream
development team, told Gamasutra that, “We were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.”
He added, “This is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity.”
The developer concluded, “We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way.”
Heavy Rain told the story of the Origami Killer and the developers sought to focus on the emotions of the characters and on their reactions to traumatic events.
The game was praised by reviewers for its innovation, although some have seen Heavy Rain as too slow and un-engaging.
One year after it was launched, Heavy Rain was revealed to have sold more than 2 million copies, a solid performance for a PlayStation 3 only title that was not already part of an established franchise.
During the Game Developers Conference, Quantic Dream showed off a new tech demo, called Kara, which seems to suggest that the team is close to unveiling another big project.
The focus once again seems to be on non-traditional gameplay and E3 2012 is a good moment to reveal a new title.
Quantic Dream has a long-term relationship with Sony and Cage has already said that he has plans to exploit the limits
of the PS3.