A gaming console mobile phone is not a state of the art concept; quite the opposite, in fact. Nokia already tripped on N-Gage, which, despite the grand opening, wasn't that much of a big hit and had to be redesigned, in an attempt to save the company's honor.
Still, with all the efforts, the actual games designed for mobile phones don't raise up at all to the complexity level of the dedicated platforms, or so it happened
so far. At the beginning of the week, Qualcomm Incorporated announced its support for the BREW publisher in creating of 3D mobile games, optimized for the Mobile Station Modem Enhanced Multimedia Platform chipsets. This solution is the indisputable world leader and offers OpenGL, ES, 3D and API support, which means the ability to run extremely complex games on the 3G CDMA2000 and WCDMA compatible terminals.
The Qualcomm MSM6550 and MSM6275 chipsets are presently integrated by numerous mobile phone producers and offer BREW and non-BREW support. The first MSM6550 built phones will be available at the end of the year.
Many producers, such as Activision, Inc., ATARI, Inc., Bandai America, Ideaworks3D, SkyZone Entertainment, Sony Pictures Mobile, Sorrent, Upstart Games and Walt Disney Internet Group announced their availability to support the MSM6550 chipset.
BREW is designed to integrate all the requirements of the wireless operators, mobile phone and game producers and the users are to gain from the excellent graphical experience, unknown so far to wireless communication devices.
An online demonstration of graphics and complex 3D application processing is available
here.