Quake 4 is the fourth title in the series of Quake FPS computer games. It was developed by Raven Software and distributed by Activision. Raven Software has collaborated with id Software, the creators and usual developers of Quake games in the past.
In this case, id Software supervised the development of the game as well as providing the Doom 3 engine, now referred to as 'id Tech 4', upon which it was built. Quake 4 went gold in early October 2005 and was released on October 18, 2005 for the PC, and later for the Xbox 360 and the Apple Macintosh. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and therefore also includes Quake II. (Wikipedia)
CHEATS
Press the Left Ctrl + Alt + ~ during game play to display the console window.
Codes
Switch to indicated weapon slot, regardless if you have a weapon there - _button0
Switch to indicated weapon slot, regardless if you have a weapon there - _button1
Switch to indicated weapon slot, regardless if you have a weapon there - _button2
Switch to indicated weapon slot, regardless if you have a weapon there - _button3
Switch to indicated weapon slot, regardless if you have a weapon there - _button4
Switch to indicated weapon slot, regardless if you have a weapon there - _button5
Switch to indicated weapon slot, regardless if you have a weapon there - _button6
Switch to indicated weapon slot, regardless if you have a weapon there - _button7
Show AAS stats - aasStats
Adds debug arrow - addarrow
Core to game chat lines - addChatLine
Add debug line - addline
Scale contact friction - af_contactFrictionScale
Force the given friction value - af_forceFriction
Name of the body to highlight - af_highlightBody
Name of the constraint to highlight - af_highlightConstraint
Scale the joint friction - af_jointFrictionScale
Maximum angular velocity - af_maxAngularVelocity:
Maximum linear velocity - af_maxLinearVelocity
Show structures of articulated figures not at rest - af_showActive
Show bodies - af_showBodies
Show body names - af_showBodyNames
Show two bodies constrained by the highlighted constraint - af_showConstrainedBodies
Show constraint names - af_showConstraintNames
Show constraints - af_showConstraints
Show the inertia tensor of each body - af_showInertia
Show joint limits - af_showLimits
Show mass of each body - af_showMass
Show primary constraints only - af_showPrimaryOnly
Show articulated figure CPU usage - af_showTimings
Show the total mass of each articulated figure - af_showTotalMass