Thus making it available for Nokia smartphones

Nov 28, 2008 13:59 GMT  ·  By

Since he developed ports for the Quake III Arena, in order for it to run on Symbian operating systems, Olli Hinkka figured he should make it available for the S60 version as well, but only if the phone meets certain conditions. Also, this time, he added some new playing options to the game, to make it more appealing to more gamers.

Such extra gaming possibilities will most likely boost the title’s popularity among mobile gamers, while it will also eliminate the possibility of complaints as to how such a game could not be comfortably played by owners of certain devices.

In order to accomplish this, Hinkka decided to go for a full Bluetooth keyboard and mouse support for those who believe that this will improve their gaming skills, or that it will finally allow them to play such a game from their mobile. Eventually, this could also create new horizons in game enjoyment areas. However, not all depends on you as, if you’re willing to test the game, your smartphone must run using the Symbian S60 3rd Edition and use the TI OMAP 2420 processor. As for the latter requirement, this is not a processor that common in the mobile area, being mainly a Nokia “exclusive.”

Moreover, it seems that this specific development has been regarded as most important, since it has also been completed even with multiplayer gaming possibilities, which, again, is not that common. Unfortunately, if you wish to know how the multiplayer works, you will have to wait some more to find that out because no such information is available at this point.

The game is compatible with Nokia devices that meet the conditions just mentioned above, including the N82 and the N90, plus the N95 8GB version. Even if the first N95 version is in every respect compatible with the way Quake III was developed for mobile phones, it does not have enough RAM memory for this advanced game to be run properly on it.