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December 30th, 2008, 18:01 GMT · By

Prince of Persia's Innovations Haven't Been Noticed, Says Developer

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The new Prince game wasn't praised by reviewers
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The Prince of Persia franchise is one of the oldest and most popular platforming series of games out there, with its roots tracing back to 1989, when we followed the adventures of the first Prince. Now, in 2008, the franchise, which was bought by Ubisoft, has seen its latest installment, a completely fresh and new Prince of Persia game.

After the Sands of Time trilogy, Ubisoft thought that a fresh vision on the franchise was required in order to make the series more interesting in the eyes of people who hadn't played the first games. With a completely and different art style and with some very intriguing gameplay mechanics, the new Prince of Persia was received quite well by critics, who praised it for the compelling story and the great levels, but considered that the game almost played itself, and didn't really make the player believe that he was in control.

Ben Mattes, the producer of this game, talked with IGN regarding the innovations the release brought to the franchise, and the fact that most of the reviewers didn't really appreciate them as they should have. Mattes complained that although his game struggled to deliver something new in order to please the public, the level of appreciation wasn't very high.

“For years we've all been reading complaints about sequels and companies churning out carbon copies of proven formulas without focusing on innovation or taking risks. We tried to really embrace this challenge on PoP. We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general. What surprises me is how little these high level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward. Perhaps I'm an idealist, but I think perhaps I was expecting a few more virtual pats-on-the-back for our attempts to do something new.”

Although Prince of Persia brought quite a lot of new things, the game wasn't a major breakthrough. Even though the new art style and gameplay mechanics were pretty innovative, it still had glitches and some levels were very poorly designed. Let's hope that the Ubisoft team will do something more innovative with the next game in the series.

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READER COMMENTS:


Comment #1 by: amma on 03 Jan 2009, 07:38 UTC reply to this comment

good gAMES AND AMAZING...HAVE FUN


Comment #2 by: ToD on 18 Feb 2009, 23:41 UTC reply to this comment

Yes an amazing game i loved it and appreciate Ubisoft for the push-things-to-the-next-level strategy. But,and thats a HUGE but,Stop being such cash-craving sluts and think of the fans. Why im saying this?You arent releasing the new DLC for the pc,now think for a sec someone like me who has paid hard-to-get cash for the game and loved it and has been a fan for years of both the company and the brand. Think for a second what dissapointment that is to me,i feel like i have been ripped off my cash. Even if its true IM NOT SUPPOSED TO KNOW IT! Jesus,grow a damn compassion for people that arent rich and still concider Ubisoft a trustworthy company to buy from them then get screwed over.If you dont change your ways i will never buy any game from you again nor will EVERYONE i know. If anyone would be so kind posting this to the ubisoft forums as my account there isnt working. Say its from ToD.

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