Prey is a first-person shooter video game developed by Human Head Studios and produced by 3D Realms, using a heavily-modified version of the Doom 3 engine. Venom Games is responsible for the Xbox 360 port of the game.
A playable single and multiplayer demo of the game was
released on June 22, 2006 for Microsoft Windows, and a downloadable Xbox 360 demo was released on the Xbox Live Marketplace on June 30, 2006. The game went gold on June 28, 2006. (Wikipedia)
CONSOLE COMMANDS
The following commands can be used as console commands or as command line parameters (by prefixing + to the command).
Commands
Spiritpulse - spiritpulse
Spiritwalk sound mode - spiritwalkmode
Prepares to make a build - startbuild
Stops demo recording - stoprecording
Take notes about the current map from the current view - takeviewnotes
Extended take view notes - takeviewnotes2
Teleports the player to an entity location - teleport
Tests an animation - testanim
Tests animation blending - testblend
Tests an FX system bound to a joint - testbonefx
Tests a damage def - testdamage
Tests death - testdeath
Tests an FX system - testfx
Tests a gui - testgui
Output the string for the specified id.- testid
Isplays the given image centered on screen - testimage
Tests a light - testlight
Tests a map - testmap
Tests a material - testmaterial
Tests a model - testmodel
Tests particle stop time on a Test model - testparticlestoptime
Tests a point light - testpointlight
Writes out a Test savegame - testsave
Test a save game for a level - testsavegame
Sets a shaderParm on an existing TestModel - testshaderparm
Test SIMD code - testsimd
Tests a skin on an existing TestModel - testskin
Tests a sound - testsound
Fix up in-game text codes - testtext
Displays the given cinematic - testvideo
Times a command demo - timecmddemo
Times a demo - timedemo
Times a demo and quits - timedemoquit
Toggles a cvar - toggle
Toggles FPU exceptions on and off - togglefpuexceptions
Display in-game help - togglehelp
Magically enter or exit a shuttle - toggleshuttle
Toggle talon targets - toggletalontargets
Touches a decl - touch
Touches a file - touchfile
Touches a list of files - touchfilelist
Touches a gui - touchgui
Touches a model - touchmodel
Trigger all entities or a class or name - trigger
Trigger thing that player is pointing at - triggerthis
Unbinds any command from a key - unbind
Unbinds any commands from all keys - unbindall
Unbinds the selected ragdoll - unbindragdoll
Unpossess the player - unpossessplayer
Internal - cause a sync down of game-modified userinfo - updateui
Restarts renderSystem - vid_restart
Inserts the current value of a cvar as command text - vstr
Delays remaining buffered commands one or more frames - wait
Projects a blood splat on the player weapon - weaponsplat
Prints the current view position - where
Writes a bindings file - writebindings
Writes a command demo - writecmddemo
Writes a config file - writeconfig
Write game state - writegamestate
Writes precache commands - writeprecache
Reloads the engine down to including the file system - reloadengine
Reloads guis - reloadguis
Reloads images - reloadimages
Reload language dict - reloadlanguage
Reloads models - reloadmodels
Reloads scripts - reloadscript
Reloads all sounds - reloadsounds
Reloads the decl and images for selected surface - reloadsurface
Remove all entities of a class or name - remove
Removes a debug line - removeline
Renders a bump map - renderbump
Renders a flat bump map - renderbumpflat
Checks all referenced images for duplications - reportimageduplication
Lists all used materials sorted by surface area - reportsurfaceareas
Internal - rescan serverinfo cvars and tell game - rescansi
Resets a cvar - reset
Reset E3 demo sequence - resete3demos
Encodes a roq file - roq
Compiles an AAS file for a map - runaas
Compiles AAS files for all maps in a folder - runaasdir
Calculates reachability for an AAS file - runreach
Restarts the sound system - s_restart
Saves a game - savegame
Saves all lights to the .map file - savelights
Save all moveables to the .map file - savemoveables
Saves all lights to the .map file - saveparticles
Save all ragdoll poses to the .map file - saveragdolls
Saves the selected entity to the .map file - saveselected