The game is a solid sequel for the Bungie-made series

Nov 8, 2012 00:21 GMT  ·  By

The development team at 343 Industries who works on Halo 4 admits that it has been hard at times to step into the shoes of a series that was shaped by Bungie, but is proud of how the game has been received and of the reaction from the fan base.

Kiki Wolfkill, a producer working on Halo 4, tells CVG that, “Everyone stepped in to this knowing how big a challenge it was going to be. We knew the pressure was going to be there and ultimately we put the most pressure on ourselves to deliver something that we believed in and the fans could believe in. It absolutely empowered us.”

The developer says that many of those working at 343 Industries saw themselves as underdogs and that motivated them to work even harder on the game.

343 Industries, the studio that Microsoft created specifically to handle the next Halo-based trilogy, will continue to support Halo 4, while it begins work on the next chapter in the series.

Wolfkill believes that the hardest part is now over, adding, “I think we came in to it as a set of very talented individuals and came out of it as a very strong team and that is worth its weight in gold - that is the most valuable asset you can have.”

Halo 4 marks the return of main character Master Chief to the series and sees him and his Artificial Intelligence companion Cortana explore a new planet that was created by the Forerunner, battling both their forces and those of the Covenant.

Halo 4 is now available exclusively on the Xbox 360 from Microsoft.

Gamers have been reporting a number of problems with the game servers on launch, but since then, 343 Industries has said that it has solved most, if not all, of them.