One of the main designers behind the Pro Evolution Soccer 2013 believes that two new mechanics can redefine the way players look at this year’s installment and recapture some of the magic of past game editions.
Jon Murphy, who is the team leader working on Pro Evolution Soccer
, told VG247 that, “Years and years ago, PES was known for being the first game to represent a player properly; like when we introduced Beckham’s distinctive style of taking a free kick. Player ID is an expansion of that concept that covers skills and animations across all parts of the pitch. It also includes some unique skills or animations to specific players.”
He added, “There’s also the Proactive AI which responds more intelligently to where the ball is, meaning it will track up the pitch with you. With full manual passing you can lead players to have them run into space and with deft touch dribbling you can hold the ball up and the AI will spot that and try to create space for you.”
Pro Evolution Soccer
has lived in the shadow of the FIFA series from EA Sports in the last few years, with some reports saying that the Konami franchise was outsold by the Electronic Arts title by 25 to 1 in the United Kingdom.
In 2013, the PES team is trying to change the core gameplay of the series by bringing the game closer to the real-world game, while also giving gamers a chance to perform the impressive moves that they see on television.
, on the other hand, is trying to expand on player and ball interaction that was introduced last year and make the simulated game unpredictable, with mistakes being a bigger part of the game than before.
The two titles will be launched within a few days of one another in late September and early October.