PlayStation All-Stars Mixes Hardcore Mechanics and Absurd Premise

The developers are trying to make sure that they appeal to all gamers

The upcoming PlayStation All-Stars: Battle Royale is set to be a successful mix of an absurd premise which mixes video game world and hardcore fighting mechanics that will please the fan base, according to the leading developer working on it.

Omar Kendall, who is the game director working on PlayStation All-Stars: Battle Royale, has told CVG that, “I think there’s something very absurd in the basic premise of a game where Kratos is fighting PaRappa the Rapper. It does lend itself to a bit of ridiculousness.”

The fact that the premise of the game borders the absurd, even for the video game industry, has meant that the development team was free to approach everything from level design to core mechanics using the same core tone.

But there’s another side to PlayStation All-Stars: Battle Royale and Kendall added, “At the same time we’re pretty serious competitive fighting game dudes, or at least a large contingency of the guys at SuperBot are, so I think despite the ridiculous nature of some of the elements, at its heart Playstation All-Stars is a pretty serious fighting game.”

The entire development team is very happy with the way PlayStation All-Stars: Battle Royale is mixing hardcore fighting game mechanics with its absurd premise and plans to add more characters to the game via downloadable content after it is officially launched.

The new game uses a lot of ideas taken from Super Smash Bros and includes a cast of characters taken from the biggest franchises on the various PlayStation platforms, including Sackboy, Big Daddy and Kratos.

PlayStation All-Stars: Battle Royale will be launched on the PlayStation 3 home console and on the Vita handheld on November 20 in North America and one day later in Europe.

The two versions of the game will allow players to engage in cross-platform multiplayer matches.

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