Game needs to be perfect in order to support cross-play

Sep 22, 2012 05:41 GMT  ·  By

The development team at Bluepoint working on PlayStation All-Stars: Battle Royale says that there will be no significant difference between the game they are creating and the version which will be offered on the PlayStation 3.

Daryl Allison, who is a senior producer working on the Vita version of the PlayStation All-Stars: Battle Royale, has stated, “Bringing the very best out of this portable platform has led our team at Bluepoint to hit back with a combo of high-end math and old-school dev tricks. It hasn’t been easy, but we’re doing it, and all with the game blazing at 60 frames per second.”

He added, “We regularly grab raw HD data and 240 FPS video to check that input latency, rendering fidelity and ‘the awesome’ remains tight. Running at 60 FPS is as much for the smoothness of the graphics as for the controls.”

The Vita version of PlayStation All-Stars: Battle Royale will include the same game modes: an Arcade mode, online play, a player progression system, extended customization and plenty of unlockables.

The attention to detail is linked to the cross-play capabilities of PlayStation All-Stars: Battle Royale, which allows gamers to play matches between the PlayStation 3 and the Vita version of the game.

If the two versions of the game are different in any way gamers might have an advantage or a disadvantage and one title will have significantly higher sales while the other will be abandoned.

PlayStation All-Stars: Battle Royale is designed to allow players to pick up a fighter from a wide array of characters associated with the brand and fight as many as three other challengers.

PlayStation All-Stars: Battle Royale will be launched on the PlayStation 3 and the PlayStation Vita on November 8 in Japan, November 20 in North America and one day later in Europe.

Getting the PS3 game allows a player to get the handheld one for free.