Developer Tango Gameworks is slowly coming to grips with the PS4

Sep 6, 2013 12:18 GMT  ·  By

The Evil Within designer Shinji Mikami believes that the power of the PlayStation 4 has allowed him and his team to focus more on the details in the environment of the new game, thereby adding an even better quality to the horror experience.

The Evil Within is the next big bet from Shinji Mikami, the designer behind franchises like Resident Evil, who's now formed his own studio, Tango Gameworks, and is working alongside Bethesda on the new survival horror experience.

In an interview with Famitsu, via Kotaku, Mikami has talked about the PlayStation 4 and its impact on the game's development.

"I believe [the PS4] has allowed me to focus on the details. By piling up individual bits of 'it can do this,' 'it can do that,' the overall visual grade has increased. Details and reality are important for the horror genre.

"Even in a fictitious world, if you show visuals with reality in them, you begin to think that 'such a world is possible.' I feel that the next-gen hardware has raised the bar on expression in this respect."

While the PlayStation 3 has been notoriously hard to develop due to its unique architecture, the PS4 is easier to handle, although it's more important to have the right tools, according to Mikami.

"To be honest, we're still finding our feet with it," the designer said, when asked about working with the PS4. "It's no longer the era where you can understand a piece of hardware by making just one game for it, so I think we'll come to see its merits as we grow accustomed to developing for it."

"In this day and age, for me, the evolution of engines and dev tools is more important to the development side than the evolution of the hardware. Naturally, the hardware has advanced a lot and as a frame is superb. But the important part is the engine and tools."

The Evil Within is set to debut in 2014 for the PC, PS3, Xbox 360, PlayStation 4, and Xbox One.