Platinum Games Wants Revengeance to Exceed Metal Gear Fan Expectations

The character of Raiden has never been popular with the player base

Atsushi Inaba, the director working on Metal Gear Rising: Revengeance, says that his entire team at Platinum Games were very surprised when they found out they would be able to work with Kojima Productions on the new title.

On the official Rising Blog the developer states, “At Platinum, we’re not so easily surprised. Still, I think the staff was pretty shocked when I told them, ‘We’re making Metal Gear Rising.’ Kenji probably had a heart attack when I asked him, ‘Want to be the director? I need an answer right now’.”

The Platinum Games team has two core concepts they abide by, Pride and Dedication, and Metal Gear was a perfect occasion to express both.

Inaba added, “This project introduced a new challenge: making something that Kojima Productions and Metal Gear fans everywhere would approve of. Kojima Productions believed in our talent as an action game maker, and we set out to meet to those expectations.”

The biggest challenge for Platinum Games is to deliver an experience that exceeds the expectations of the Metal Gear fan base.

When the new team was announced, many of those who liked the core ideas of Metal Gear Rising: Revengeance criticized the choice and the action focus it introduced to the project.

Platinum Games is best known for creating titles like Bayonetta, Mad World and Anarchy Reigns.

In Metal Gear Rising: Revengeance players will take control of Raiden and go on a revenge quest where stealth is less important than precise sword action and quick decisions.

Kojima Productions is also working on Metal Gear Solid: Ground Zeroes, a game set to use the traditional stealth ideas of the franchise.

At the recent VGA 2012 ceremony, Phantom Pain, another project linked to the series, was revealed, although the exact nature of the game experience is not yet clear.

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