lots of swordplay, a couple of cinematic interactive sequences and some basic puzzle elements. Throughout the game, you'll control Jack Sparrow, but you'll also have the chance to play with Will or Elizabeth and test their sword fighting skills.
Predictably enough, the main weapon of the character you control is a sword, but he or she will also be able to use daggers, bombs or pistols as secondary weapons. The game's combat system, especially those cutscene-like interactive sequences resemble God of War and that's becoming a trend among the new generation of games on the Playstation 2. In a few words, At World's End is all about button mashing and hitting the correct combination at the right time.
We know that true gamers play all these games just for fun, as they should and not in order to achieve specific point landmarks to prove their friends they are very cool, but we also know that sometimes you just can't live without achieving everything possible with a title you really enjoy. If that's the case and you want to know exactly what to look for, we have prepared a full list of achievements. Good luck!
ACHIEVEMENTS
Eleven Calypso Pieces (150 points) Find the hidden Calypso piece on each level to unlock the story of Davy Jones and Calypso.
Seven Letters (25 points) Collect all seven Letters, lost throughout the Prison Fortress.
Seven Periwigs (25 points) Collect the seven Periwigs hidden around Port Royal.
Seven Nautilus Shells (25 points) Collect the seven Nautilus shells, scattered throughout the Flying Dutchman.
Seven Pirate Flags (25 points) Collect the seven Pirate Flags of Tortuga, hidden in chests and secret areas.
Seven Paprika Tins (25 points) Collect the seven Paprika tins of Isla Cruces.
Seven Bottles of Rum (25 points) Collect the seven bottles of Rum (hidden in the Black Pearl) during the Kraken's attack.
Seven Sea Charts (25 points) Collect the seven Sea Charts from the streets of Singapore.
Seven Skulls (25 points) Collect the seven Skulls hidden throughout Davy Jones' Locker.
Seven Tarot Cards (25 points) Collect the seven Tarot cards lost around the Flying Dutchman.
Seven Gold Bars (25 points) Gold - every pirate's dream! Collect the seven gold bars of Shipwreck City.
Seven Pirate's Dice (25 points) Collect the seven Pirate's dice, lost around the Flying Dutchman and the Black Pearl.
Prison Fortress Treasure (25 points) Open the Jackanism chest in the Prison Fortress, and unlock bonus material in the Treasure Trove.
Port Royal Treasure (25 points) Open the Jackanism chest in Port Royal, and unlock bonus material in the Treasure Trove.
Tortuga Treasure (25 points) Open the Jackanism chest of Tortuga, and unlock bonus material in the Treasure Trove.
Isla Cruces Treasure (25 points) Open the Jackanism chest in Isla Cruces, and unlock bonus material in the Treasure Trove.
The Kraken Treasure (25 points) Open the Jackanism chest in the Black Pearl, and unlock bonus material in the Treasure Trove.
Davy Jones' Locker Treasure (25 points) Open the Jackanism chest of Davy Jones' Locker, and unlock bonus material in the Treasure Trove.
Shipwreck City Treasure (25 points) Open the Jackanism chest in Shipwreck City, and unlock bonus material in the Treasure Trove.
The Maelstrom Treasure (25 points) Open the Jackanism chest of the Maelstrom, and unlock bonus material in the Treasure Trove.
Jack's second finish move (25 points) Unlock Jack's second finish move by escaping from the Prison Fortress.
Jack's third finish move (25 points) Unlock Jack's third finish move by surviving the Kraken's attack.
Jack's fourth finish move (25 points) Unlock Jack's fourth finish move by escaping from Davy Jones' Locker.
Will's second finish move (25 points) Unlock Will's second finish move by saving Chevalle and leaving Port Royal.
Will's third finish move (25 points) Unlock Will's third finish move by stealing the key from the Flying Dutchman.