Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home > News > Games > Xbox

October 10th, 2008, 08:11 GMT · By

Peter Molyneux Talks about the Impact of Fable II on the Casual Gamer

SHARE:

Adjust text size:


An interesting experience for the casual gamer
Enlarge picture
Peter Molyneux is the lead mind behind the upcoming Fable II game. Promising to bring the biggest variety of choices out there to the regular player, it really is shaping up to be an interesting title. So interesting that Molyneux even asked reviewers to look at his game from a not that hardcore point of view, but from a casual one. Fable II will bring a cast world filled with choices which impact the character and will certainly spark the interest of casual gamers.

Recently speaking about his game, Molyneux developed his request towards the reviewers. He said he didn't want to tell them how to do their job, but to highlight the facts which he and the development team think would attract non hardcore gamers. 

“This is what I was trying to say in the letter: Why don't you, after you've done the review give a copy of the game to someone who doesn't play games and see how they get on. Because you may find that is a completely different experience they are getting that of course us as gamers couldn't hope to ever get because we've been polluted by years and years of games. That's what I was kind of saying, I wasn't trying to steer you in to review it this way.”

He went on to develop the fact that casual and hardcore gamers would approach Fable II from different perspectives, “It's interesting when I watch (a non-gamer) play, they just obsess about completely different things than what I as a gamer would. They are far less interested in leveling up their character and far more interested in making sure the dog's OK,” he said.

In his opinion, the experience you had while playing the game and the way an emotional connection was established with the story and characters are the most important aspects. “It all comes down to he experience at the end of the day,” he said. “How it makes you feel. I've come to learn more and more as a designer that it's all about how it makes you feel and less about the mechanics of whether you have growing trees or all of those things.”

TELL US WHAT YOU THINK:

1,091 hits · Link to this article · Print article · Send to friend · Subscribe to news

MUST-READ RELATED ARTICLES:


Fable III, IV and V Are in the Works

Fable II Not Coming to the PC, Yet

Microsoft Is Launching Xbox Live Promotion for Fable II

Fable II Collector's Edition Loses Its Features

Peter Molyneux Prefers the Xbox 360 to the PlayStation 3

READER COMMENTS:



No user comments yet.
Be the first to express your opinion!
Copyright © 2001-2012 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM