LittleBigPlanet was one of last year's most innovative games, bringing a fresh new twist to platforming games in general. It placed players in the knitted bodies of their own individually customized SackBoy or Girl and offered them a wide variety of levels in which they could navigate.
As an added bonus, people could also make their own levels and then share them over the PlayStation Network. Despite a few glitches and the really badly timed release, among the top holiday blockbuster titles, the game made by Media Molecule and published by Sony exclusively for its PlayStation 3 gained a considerable amount of fans.
One of those fans is reputed game designer Peter Molyneux, creator of the Fable series and many other well-known games, who talked about this great game and praised it for the freedom it offered players. He also discussed about it having been launched before the Christmas period, emphasizing the fact that, in that particular time frame, customers expected and bought sequels to older games, which guaranteed a great gift.
“One of my personal favourites was LittleBigPlanet; superb artistry and a fantastic marketing job by Sony – yet it didn't make the numbers. I wonder if Christmas is really the right time to release a new title. We've got into a rhythm of sequels at Christmas which is all fair and well while people are buying games but we have to make sure we don't get complacent.”
Although LBP didn't really register the glorious sales it was estimated for, it seems that both Media Molecule, which declared, through the voice of its executive Alex Evans, that the game did
great in terms of a new IP, and Sony, which emphasized the fact that the value of LBP would get better
over time, as more content and more levels are released, seem to keep backing up the platformer.
Let's just hope that things will look up for LBP and that other people will discover this great game in the near future.