He analyzes the sandbox game

Jan 6, 2009 09:00 GMT  ·  By

The Grand Theft Auto franchise is probably one of the most popular series of games out there. It has single-handedly shaped the genre of sandbox titles, and has won over thousands of fans across the world. With its latest release, Grand Theft Auto IV, the developers at Rockstar took the realism it portrayed in other games to a whole new level, creating the most impressive and lifelike world in the form of Liberty City.

The title gained critical acclaim and won over quite a lot of fans when it was launched. One of those enthusiastic admirers is reputed games designer Peter Molyneux, the one who is responsible for releases such as the Fable franchise. He recently talked to the BBC about the titles that shaped the last year, and went on to praise Rockstar's latest title for its innovation.

“On the gaming front, GTA IV was a real milestone for the industry. Rockstar nailed how you characterize a game and their engine and cut sequences are state of the art. However, only a few people actually saw all the cut sequences, because the game was so tough to play. Are we making games too difficult? That's a question the industry has been asking itself of late.”

While he does appreciate the open world sandbox game, Molyneux indeed makes a significant point when he talks about the difficulty levels it involved. While GTA IV offered a great experience and presented one of the most memorable stories, the game did have its  moments of drawback when some missions were a bit outrageous and required a lot of replays until the player could finish them.

What do you think? Was Rockstar's latest game a bit too hard to complete? Or did its innovations and story make you forget about those problematic key points when it became a bit difficult. Let us know in the comments section below.