While console users get free zombies

Jan 19, 2009 09:42 GMT  ·  By

Call of Duty: World at War, the World War II shooter developed by Treyarch using the engine created by Infinity Ward for Modern Warfare and published by Activision, proved a big success with gamers, challenging the likes of Gears of War 2 and Wii Fit in terms of sales over 2008. One might say that the game managed to be the biggest release of the much talked about holiday season, proving that Activision can still capitalize on the Call of Duty brand and that, somehow, World War II is still interesting to gamers even if we've been killing Nazis for quite a while now.

So, gamers, and there are a lot of them, have been clamoring to get a patch for the PC version of the title, fixing some of the most annoying issues that can crop up during gameplay. It seems that they might need to wait a while more as a developer on the official forums took the time to explain how a patch is created and estimated that the process “can take anywhere from a minimum of 2 months to several months, depending on the variables involved in a particular game update.”

The most interesting piece of information in the long and informative post is that because the PC lacks a structure for content delivery like the Xbox Live service for the Xbox 360 or the PlayStation Network for the PS3, hotfixes need to wait to be incorporated in a full patch, which can take time.

Meanwhile, console gamers can rejoice as the zombie fighting mode is now available to all players. Initially, you had to beat the main campaign of Call of Duty: World at War to get a chance to join some buddies in a house besieged by brain hungry monsters but now that requirement has been scrapped. So, it's a zombie apocalypse with World War II weapons for everyone. Just don't forget to be a good comrade and put those barricades up after each assault wave.