Activision and Treyarch have put out the 1.2 patch for their World War II first person shooter Call of Duty: World at War. The main addition brought on by the patch is the introduction of a day time version of the old Makin map allowing players to see how the transition from pitch black darkness to the light of day affects tactics and the flow of the game. You can
get the patch from Softpedia.
The patch also aims to balance bolt action rifles, which have been a bit underpowered in the game until now, while fixing all the issues and the potential exploits reported by players in the multiplayer maps. Various problems related to the creation of multiplayer matches have also been fixed, like attempting to join a password protected match from the server browser or using various command line key words.
Players will also be happy to learn that the developers have fixed a glitch which made it possible to evade fire while leaning, also eliminating all the problems that the game had with emulated sound devices.
You'll notice that all of the changes in patch 1.2 for Call of Duty are aimed at multiplayer games. Activision knows that the game continues to sell because players like to fight other humans in multiplayer and because the single player campaign is very well designed. This means that keeping match making relatively smooth while making sure that weapons are balanced and all bugs are eliminated is the main priority of the game developer and publisher.
Call of Duty: World at War, based on the game engine also used for
Modern Warfare, was launched in late 2008 and managed, despite using a rather bland setting, that of World War II, to sell very well, on the PC and on game consoles. Support for the game will probably continue throughout 2009.