The developers working at Paradox Interactive are interested in creating iPad-based versions for their popular PC titles, but the hardware included in the Apple tablet is still below that of a medium specification gaming machine.
Johan Andersson, who is the studio manager at Paradox Interactive
, has told Kotaku that, “However, with current machines, our games would not work that easily, as they require a fair bit of memory.”
He added, “So I’d expect us to have to do pretty creative engineering to handle it, because we can’t do stuff like removing features or making less countries playable, as that would not be a Paradox Development Studio game.”
Johan Andersson has highlighted Victoria II, the grand strategy game that covers the XIX and the early XX centuries, as one of the titles that could easily be adapted to work with a touch screen interface.
The studio manager has confirmed that, in the long run, the company will continue to focus on the PC because it allows the team to “create the games we want to create and make them just as we want them to be”.
Paradox Interactive has tried to get into home console publishing with Lead and Gold, a multiplayer oriented title from Fatshark, but was met with limited success.
The core titles that Paradox develops and publishes are grand strategy games that allow the player to take over one political entity and guide it through a historical period, from the Middle Ages to World War II.
Because the games use a pausable real-time structure and mouse controls, it would be rather easy to adapt them to the tablet space as long as the hardware had the processing power to handle the simulation element.
has focused on digital distribution and has reported an increase in sales and revenue for the last few years.