Respawn promises improvements in performance on PC and maybe on Xbox One

Apr 18, 2014 09:32 GMT  ·  By

Titanfall Producer Drew McCoy has discussed the ongoing resolution and framerate war between the PS4 and Xbox One consoles and revealed that developers can't win, so they might as well just try to make the best game possible and then worry about visuals or performance.

The PS4 and Xbox came out last November and they are both quite powerful in terms of hardware, although it seems that Sony's console is enjoying better performing games than the Xbox One, often getting 1080p and 60fps experiences.

According to Respawn Entertainment's Drew McCoy, this debate has garnered a lot of attention due to the traditional console war but developers can't really win in this situation.

"It's the console wars," he told GameSpot. "There's going to be games that look better on one or the other. There's going to be exclusives that look better, for whatever reason. And we never set out to engage in the tech war. I feel like that's a war that no one actually wins."

McCoy elaborated on Respawn's decision to just focus on making Titanfall fun and then started exploring what performance, framerate, or resolution were the best.

"We consciously just decided that we're going to make a game that's fun and new and exciting and then worry about making it as good-looking as we can," he added. "And I don't think we made an ugly game, but no one in the office will tell you we made the prettiest game out there. Or [the one that] runs at the highest resolution."

On the Xbox One, Titanfall runs at a resolution of 792p and enjoys a 60fps framerate in most situations. Even so, McCoy reveals that improvements might soon appear, especially on the PC, as the studio is working closely with Nvidia.

"We have more that we can do. We're looking at performance stuff on Xbox One; the PC patch added some stuff; and we're working with Nvidia for some things on PC as well," he said. "At the end of the day we don't really care.

"People were roasting us because we run at higher than 720p but we're not a solid locked [60fps] yet. And it's like, 'Yeah, well you know what, guess what? The GPU isn't always a thing that limits your frame rate and your performance.' So we hit the highest resolution we could without limiting the GPU."

Titanfall also appeared on the Xbox 360 earlier this month and, while it ran at 600p and a framerate of slightly over 30fps, the game still looked pretty good.