Domination or destruction?

Dec 24, 2008 01:31 GMT  ·  By

It is pretty difficult to get to the end of Overlord and to play just a few hours of the Raising Hell expansion. The reason is that, while the game is solid and engaging, it is not quite “evil” enough. The developers, Triumph Studios, say that Overlord II will solve this problem and that makes a lot of people look forward to playing the title.

While the first game talks about being evil only offering a bit of destruction to justify that moniker, the second game will deliver various ways to demonstrate your level of corruption, also creating different evil paths, some focused on domination, others only on destruction.

Lennart Sas, a creative director working on the game, says that “If you become a dominating tyrant, your spells will become better at subjecting the populations to your evil will. Controlling a town of brainwashed slaves gives more benefits spread out over time, while destroying a town gives instant evil gratification: the souls of the slain population and looted treasure from their destroyed houses are for the taking.”

A new addition to the game is a Minion Commander, a more powerful demon able to command up to ten other slaves as he goes into battle. Each of those will have their personality and the Overlord will be able to raise them from the dead to send them out to fight again. Overlord II also introduces mounts, which the various types of minions can use to travel faster and deal out more damage.

The enemy will be the same goody two shoes Empire, which has taken down your father and now seeks to punish the main character for the evil he has done while growing up. Triumph says that all the enemies and especially the bosses the player will face will be better tied into the story, offering a personal reason to take them down.