OpenMW, an open source implementation of The Elder Scrolls 3: Morrowind game engine and functionality, is now at version 0.28.0.
OpenMW, or OpenMorrowind, is an ambitious project that aims to bring one of best role-playing games ever created into the open source world.
According to the developers, the engine (OpenMW) will come with its own editor (OpenCS), which should allow users to make their own games. Both OpenCS and OpenMW have been developed from scratch with one goal in mind, namely to work with the original Morrowind game.
The professed goals of OpenMW are the following: to be a full-featured reimplementation of the Morrowind engine, to work natively on all supported platforms, to support all existing content, including Tribunal, Bloodmoon, and all user-created mods, to fix system design bugs, like the save-game “doubling” problem, to improve the interface and journal system, to improve the graphics by taking advantage of more modern hardware, and to provide better game mechanics, physics, combat, and AI.
Highlights of OpenMW 0.28.0:
• The Combat AI has been implemented;
• The spell casting, ranged, self, and touch magic have been improved;
• Visual magic effects been added;
• GetLOS has been implemented and the NPCs can now calculate Line of Sight;
• Vertex morph animation is now available (NiGeomMorpherController);
• A fix has been implemented for equipped items that were not updating right away, on characters and in the inventory;
• A fix has been added for a bug that was affecting the weather system.
A complete list of changes and new features can be found in the official announcement.
Users must legally own and install the game before they can use OpenMW – as it is intended – to play Morrowind. Download OpenMW 0.28.0 right now from Softpedia.
Keep in mind that this is not a stable version and bugs might still appear.