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July 27th, 2010, 23:21 GMT · By

One Hour With: Starcraft II

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Starcraft II: Wings of Liberty might just be the biggest launch of the year, which is significant for a lot of reasons: it's the video game from Blizzard that is not World of Warcraft in quite a long time; it's part of the niche genre of real time strategy; it will be huge despite only being released on the good old, dying PC. And after a careful unboxing of the Collector's Edition (those USB dog tags seem mighty fragile at first glance) here's how
the first hour with Starcraft II feels like:

15:00. OK, make that first hour since I start it. This game certainly takes it's time when it comes to installation and despite the nice narration that is included in the installer it still means a lot of time starring at slowly rising install percentages.

15:08. The soundtrack strikes me as a bit similar to Star Wars. I hope nobody dons a chain mail bikini...

15:15. With the game installed I still need to get a patch from the official Blizzard servers, which seems to be taking a while. The servers are probably hammered right now so I need to restart the patch program a few times to get all the package.

15:25. Blizzard paid an impressive amount of attention to the cinematics and the loading screens. Jim Raynor seems a bit more Space Marine like than I remembered him and the entire bar settings seems a bit like that Firefly television show.

15:35. But Starcraft II is very classic when it comes to looks. The User Interface takes up too much of the screen and the command buttons fell too big.

15:40. The first mission is nothing if not mediocre, moving along a preset path taking out enemy Marines and hearing propaganda messages from Mensk. This ain't the innovation in single player that Blizzard has been talking about...

15:55. The second missions was not much better. I would have expected Blizzard to handle this kind of step by step introduction in the tutorial and give players, most of them veterans of the first game, a more significant challenge from the early missions. Will play more and report back...

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READER COMMENTS:


Comment #1 by: joe on 28 Jul 2010, 08:08 UTC reply to this comment

expecting flair and explosions in the beginning are we,not everything needs to be rushed,this game was also intended for players that knows nothing of starcraft.set your difficulty on brutal and go play against a south Korean if you want some action.


Comment #2 by: Mike on 29 Jul 2010, 12:57 UTC reply to this comment

1. It's 12 GB to install plus patches, you should expect a slight install delay, my God grow up.

2. Music is good. Bit of the old and some new, not Star Wars-y at all (minus the sci-fi sound, herp-de-durp, both sci-fi), I have no idea what you are listening to if that's your impression.

3. The intro missions, even for veterans (like myself) were good to getting adjusted to the new style and ways without having to sit through a tutorial. In fact, I quit the tutorial, because the lecturing to someone who played the first game was unbearable. Just let us jump in with some easy going missions (the first for unit control, the next 2 basically base operations) and then we're ready for more of what we know. Plus it puts us back into the story and the situation.

All in all, you entire critique to this point is a joke. Expecting to deliver anything noteworthy about a 30 mission RTS game within an hour when of of the first missions is a 20 minute defense one to give you a base perspective? Please, don't bother.


Comment #3 by: mr. x on 30 Nov 2010, 12:01 UTC reply to this comment

The part of the soundtrack was performed by the Skywalker Symphony... might be why it sounds Star Wars-y. Anyone who reads this horrible "1-hour review..." forget this guy. First, if you're a veteran to Star Craft, play at least on Hard difficulty, otherwise it's really easy (and not as much fun).

Honestly, you can't a game this big on one hour of game play. There's so much to do and gets really good later on!

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