Streaming needs to be platform agnostic to appeal to gamers

Aug 2, 2012 00:11 GMT  ·  By

UPDATE: We’ve updated the content of the story in order to make it clear that the OnLive executive was only talking about his own company and was not in any way commenting on Sony.

After Sony’s acquisition of Gaikai rumors have begun appearing the OnLive, another company that developed streaming tech for video game, was targeted by Microsoft for a future buyout.

Bruce Grove, who is the general manager of OnLive in the United Kingdom, told Edge that, "If that was to happen - and that's pure speculation - that's really up to the company involved, but I think it kind of defeats the purpose of cloud gaming to limit it to a subset of devices."

He also spoke about the capabilities of the streaming technology and about his own company, adding, "it was very important to show that this was viable technology and create a new platform, not to just take the first step along the road. We can argue the pros and cons over which is the right model but this is what we set out to do - create a platform."

Sony has purchased Gaikai earlier during the year, but the company has not yet announced exactly what it plans to do with the cloud and streaming technology.

Most industry watchers speculate that Sony will allow players to enjoy more titles without installing them on their devices and that it might introduce streaming as one of the major features of the PlayStation 4 next-generation console.

Neither Sony nor Microsoft has made official announcements about their plans for a new hardware generation, but they might offer information before the end of the year.

At the moment, streaming and cloud gaming solutions have only been implemented on the PC and the solution only works in areas where the infrastructure is solid enough to handle large data traffic.